One of the most fun I've ever had in Elite was all the activity going on in the Lave cluster. When everyone was rare-trading, avoiding pirates, looping round to the same few systems, player interaction was constant and awesome.
Traders had a way less monotonous time, pirates had plenty of targets, and bounty hunters had a "hive of scum and villainy" to try and clear out.
Now though, these former hubs are quiet and dead. Once you get to a level of trading where you have a type 7/Python/Clipper, Rare trading sin't worth it, and it's back to the standard back and forth of 2 system loops. This means less player interaction, less activity, less interesting interactions and altogether less of a game and more of a grind.
My request is this: give these new Master Chef rare goods (and future rare goods) a MASSIVE allocation. I'm talking 75+ tons of rare good per loop (depending on what tier's reached of course). Give players a reason to go back to rare trading, even if they're in Clippers, Pythons and Type 9s. It'll help break up the monotony of trading and return some life to once-thriving hubs.
Profit wise, it needs to be competitive with bulk commodity trading given the same time investment, preferably more so (we want to encourage less "grindy" gameplay!).
"But Alexander the Grape!" I hear you say. "Won't this ruin rare trading for newer players, who will only have to go to one system as one allocation could fill up a T6's cargo bay?"
The answer to that is simple: Make these commodities REALLY expensive. I'm talking 200k per ton. That way, a newer player simply won't be able to afford to fill up on them without massive risk, and instead will go with the safer option of hopping to buy the cheaper, and almost-as-profitable goods.
This would also provide a much needed boon to Pirates: as currently even the most expensive goods aren't valuable enough to be worth the risk of stealing
So in conclusion
Hopefully this way we can make trading less of a grind and bring players together to have more fun
Traders had a way less monotonous time, pirates had plenty of targets, and bounty hunters had a "hive of scum and villainy" to try and clear out.
Now though, these former hubs are quiet and dead. Once you get to a level of trading where you have a type 7/Python/Clipper, Rare trading sin't worth it, and it's back to the standard back and forth of 2 system loops. This means less player interaction, less activity, less interesting interactions and altogether less of a game and more of a grind.
My request is this: give these new Master Chef rare goods (and future rare goods) a MASSIVE allocation. I'm talking 75+ tons of rare good per loop (depending on what tier's reached of course). Give players a reason to go back to rare trading, even if they're in Clippers, Pythons and Type 9s. It'll help break up the monotony of trading and return some life to once-thriving hubs.
Profit wise, it needs to be competitive with bulk commodity trading given the same time investment, preferably more so (we want to encourage less "grindy" gameplay!).
"But Alexander the Grape!" I hear you say. "Won't this ruin rare trading for newer players, who will only have to go to one system as one allocation could fill up a T6's cargo bay?"
The answer to that is simple: Make these commodities REALLY expensive. I'm talking 200k per ton. That way, a newer player simply won't be able to afford to fill up on them without massive risk, and instead will go with the safer option of hopping to buy the cheaper, and almost-as-profitable goods.
This would also provide a much needed boon to Pirates: as currently even the most expensive goods aren't valuable enough to be worth the risk of stealing
So in conclusion
- Give new rare goods increased allocation and profit
- Make them extremely expensive
Hopefully this way we can make trading less of a grind and bring players together to have more fun