Right now, there is literally ONE (ok, one and a half) case when a player can face a danger unwillingly.
Look:
Hyperdictions can add some danger, but only if you're hauling a goids parts and they are very rare if you're not flying close to the goids systems - so this is kinda expected by such player.
And it stil can be avoided if you'll drop the cargo right away, so that's counted only as a "half".
PvP interdictions in Open game is the only "unexpected" danger we have in the game. And we all know how players love it, yeah?
My suggestion is:
Add more random dangerous encounters which players can't always avoid.
Possible examples:
Look:
- PvE interdictions can be evaded in 100% of cases, on any ship against any NPC interdictor. So any fight in that case is a player's decision.
- Stars, Black Holes, Planets - all does not bring any danger, even if you fly directly to a star or a black hole - you will just get dropped from SC with minor damage and can safely fly away.
- Hyperjumps are 100% safe (except for Hyperdictions - I'll talk about this below) - no emergency can happen during the jump or when arriving to the star. Even jumping to a close binary/multiple star system will just heat you a bit, nothing more.
- Even during any unexpected PvE combat you can, at least, fly away
Hyperdictions can add some danger, but only if you're hauling a goids parts and they are very rare if you're not flying close to the goids systems - so this is kinda expected by such player.
And it stil can be avoided if you'll drop the cargo right away, so that's counted only as a "half".
PvP interdictions in Open game is the only "unexpected" danger we have in the game. And we all know how players love it, yeah?
My suggestion is:
Add more random dangerous encounters which players can't always avoid.
Possible examples:
- Make PvE interdictions more complex to win (to get NPCs at least some chance)
- Add Hyperspace jump emergencies (FSD malfunctioning mid-jump dropping you to a random system along the jump, arriving right inside the "hot" zone of the star, etc...)
- Make stars and especially black holes to be really dangerous. Such as if you're flying into the "hot" zone and dropping from SC, you're ship will be seriously damaged, you will continue to get the heat damage in normal space and there is a high chance of FSD malfunctioning when tryint to SC/Jump out of the star.
- Planets landing should crash your ship right into the surface if you're approaching quick enough in SC, instead of just dropping into the normal space
- Add intergalactic NPCs, maybe rogue Guardian AI bots, who can hyperdict you in the vast blackness.
- (Odyssey) Possible bacterias/diseases for the pilots themselves, which start to affect you mid-flight, adding visual dizziness or damage-over-time, so you have to visit a medical center or gather some mats & synthesize a cure on board.
- ... your ideas?