Well, since so many players ask for desires they may never get anyway I decided why not put one in for me? Heck if nothing else I'll feel good talking to myself.
When Throttle Assist is off a ship should be flying without engines and with inertia in the direction of travel. This is the real life Newtonian Physics (NP) of space flight and was implemented in Frontier Elite II (FE2) and Frontier: First Encounters (FFE). There are so many wonderful possibilities a player can do with NP from Combat, station approach/egress, even cruising to Hutton Station in Alpha Centuari with inertia and saving fuel is possible.
But in Beta this was nerfed a little. Here's the numbers.
Originally: Max speed, add Boost then TA off to maintain that speed.
Currently: Boost hits for a moment then drops back to max speed without the boost.
Why?
PvP players were complaining that their targets could use Boost plus TA off to maintain the fastest speed to elude their attackers. They were right if the attacker had a slower, heavier and more powerful ship. Go figure! But FD listened and nerfed the fastest speed possible for inertia flight. Rather silly now as say a Cobra with the proper equipment can do the same thing with effective continual boosts until the FSD is online. Meanwhile Newtonian Physics loses a little.
Solution
FD went too far. Bring back the TA off and Boost for NON-COMBAT situations. Keep the current in Combat but open it up for everything else! This was done with the FSD drive taking longer to recharge in Combat. Do the same for TA and Boost.
That is a compromise. I would prefer to bring it back all the way whether or not in Combat. Heck then maybe Solo players would then take a chance in Open Play knowing they have opportunities to escape when needed. Attackers would have to use faster ships versus slower ones with better weapons to take out their victims. I'm missing Newtonian Physics and the cool things one can do with it in flight with the Boost speed advantage.
Regards to All
When Throttle Assist is off a ship should be flying without engines and with inertia in the direction of travel. This is the real life Newtonian Physics (NP) of space flight and was implemented in Frontier Elite II (FE2) and Frontier: First Encounters (FFE). There are so many wonderful possibilities a player can do with NP from Combat, station approach/egress, even cruising to Hutton Station in Alpha Centuari with inertia and saving fuel is possible.
But in Beta this was nerfed a little. Here's the numbers.
Originally: Max speed, add Boost then TA off to maintain that speed.
Currently: Boost hits for a moment then drops back to max speed without the boost.
Why?
PvP players were complaining that their targets could use Boost plus TA off to maintain the fastest speed to elude their attackers. They were right if the attacker had a slower, heavier and more powerful ship. Go figure! But FD listened and nerfed the fastest speed possible for inertia flight. Rather silly now as say a Cobra with the proper equipment can do the same thing with effective continual boosts until the FSD is online. Meanwhile Newtonian Physics loses a little.
Solution
FD went too far. Bring back the TA off and Boost for NON-COMBAT situations. Keep the current in Combat but open it up for everything else! This was done with the FSD drive taking longer to recharge in Combat. Do the same for TA and Boost.
That is a compromise. I would prefer to bring it back all the way whether or not in Combat. Heck then maybe Solo players would then take a chance in Open Play knowing they have opportunities to escape when needed. Attackers would have to use faster ships versus slower ones with better weapons to take out their victims. I'm missing Newtonian Physics and the cool things one can do with it in flight with the Boost speed advantage.
Regards to All
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