Currently SRVs can work independently (to a point) from ships- we get a set distance / dismiss the ship. This contrasts with SLFs which are almost Swingball like and tethered to a mothership. To me having two systems seems a bit redundant, especially with a more multiplayer focused game with Odyssey.
Now, I get one its 'you' driving about, and the other is represented. But....why? Why are both these vehicles treated so differently? Death in an SRV takes you back to the ship, so why not get rid of the telepresence on SLFs and treat them the same? This will simplify things for Odyssey and allow more dynamic uses.
For example: all SLFs have a landing animation and most landing gear (for evidence see the livery screen for SLFs). Why can't SLFs land, and pilots get out and fight etc? There is a niggle with SLF motherships in that they can't land if an SLF is deployed (which ruins aspects of combined surface ops). If an SLF can land this could be used to avoid that- the launch bay only used when the SLF requests docking. Fuel might be the same, with a fixed amount that could be synthed, scooped (with suitable SLF) or act as a more logical time constraint than using distance.
SLFs would become more independent with no distance restriction, like scooters (similar to this idea I had https://forums.frontier.co.uk/threa...scooter-fsd-capable-slfs.557035/#post-8760344 ) where a mothership can deploy them in orbit, the scooter could go one way with a team member while the mothership another. A solo player might dismiss the mothership like an SRV even.
It would make SLFs into fast (but cargoless) SRVs in a way too, because people can cover vast distances quickly and get out / run etc.
And- how far can you really push this? For example, could a player in an SLF land in a station, take more missions and come back? Land and refuel indpendently of a mothership?
Now, I get one its 'you' driving about, and the other is represented. But....why? Why are both these vehicles treated so differently? Death in an SRV takes you back to the ship, so why not get rid of the telepresence on SLFs and treat them the same? This will simplify things for Odyssey and allow more dynamic uses.
For example: all SLFs have a landing animation and most landing gear (for evidence see the livery screen for SLFs). Why can't SLFs land, and pilots get out and fight etc? There is a niggle with SLF motherships in that they can't land if an SLF is deployed (which ruins aspects of combined surface ops). If an SLF can land this could be used to avoid that- the launch bay only used when the SLF requests docking. Fuel might be the same, with a fixed amount that could be synthed, scooped (with suitable SLF) or act as a more logical time constraint than using distance.
SLFs would become more independent with no distance restriction, like scooters (similar to this idea I had https://forums.frontier.co.uk/threa...scooter-fsd-capable-slfs.557035/#post-8760344 ) where a mothership can deploy them in orbit, the scooter could go one way with a team member while the mothership another. A solo player might dismiss the mothership like an SRV even.
It would make SLFs into fast (but cargoless) SRVs in a way too, because people can cover vast distances quickly and get out / run etc.
And- how far can you really push this? For example, could a player in an SLF land in a station, take more missions and come back? Land and refuel indpendently of a mothership?
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