Broken Campaign?

Hey everyone,

I'm a bit late to this as I was recently gifted the Twilight Pack. I gave the DLC campaign level a go and I'm noticing guests won't venture down into the zoo farther than this point (pictured), even though there are animals in the zoo. Is this a known problem? Anyone know a fix?

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Every career and campaign zoo has a lesson it focuses on, and in the case of this zoo it's that Planet Zoo guests hate walking.

You could try building habitats closer to the enterance of the zoo and then luring the guests down using exhibits and vendors.

Or you could build a transport ride to take them down the mountain.

Or you could move everything and squish all of the habitats and vendors at the top of the mountain.
 
There have been a couple of helpful threads on the Steam forums about this scenario. Here is a link to one of them that might help you out:
 
I placed an animal with high appeal (grizzly) and a food court in the first available area at the left of the path near the bat exhibit and they were streaming down in no time. I continued from there to build up as with any other zoo. Eventually the people will venture deeper into the zoo to see the foxes. I did not build anything up on the mountain or made any other changes. The required gondola ride I build was actually on the side of the zoo and not really efficient/used by the guests; it was just there to fulfill the requirement. Mostly because I really don’t like the gondola. But you definitely don’t need any ride from the top of the mountain into the zoo.

My guests were as happy as can be all the time and money was no issue. Crowd control and crime rate, though, are another issue you’ll need to solve.
 
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