Horizons Broken missions - info for players

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*edit:
So here is a list of missions that seem bugged to the point of not being able to complete them. Please add to this thread if you experience the same sort of experience, and I'll update the list. The intention is to let people know which ones seem bugged so they don't take and fail the mission. Also, of course, please submit bug reports in the bug forum. This thread is NOT for complaining about mission rewards/difficulty.

1. Pilot rescue: can't complete as this mission seems to be the one where the timer often ends early.
edit Jan 28: You can complete the 'rescue downed pilot' mission if you do it IMMEDIATELY after taking it. DO NOT trust the timer, it will time out early.

2. Meet a POC: can't complete as the POC never shows up (POC = Point of Contact).
edit Jan 28: Still bugged. Sometimes the POC will show up and talk to you, but the mission doesn't register this, and the panel does not update (this does NOT require an email ok, as some do).

3. Rescue hostage: can't complete as the scooped hostages can't be turned in. (Also seen on 'get experimental chem' and 'military plans' and 'black box' and 'diplomatic bag').
edit Jan 28: Still bugged.

4. Scan Comm point: can't complete as scanning the comm station doesn't do anything to advance the mission (see below).
edit Jan 28: Still bugged for the one where you scan a security point to open a door to get access to the comm array. Other 'scan X array' missions seem ok.

5. Legal salvage mission: generates constant police interdictions (see post 17 below).
edit Jan 28: Still bugged.

6. Freight Specialist: Does not check your cargo capacity for 2nd, 3rd stop. It may allow you to take mission, but at first stop after turning in cargo, the second stop may require more cargo than you have cargo space. Only way to get around it is to esc out, change out some slots for more cargo and continue...if you have the money/ship to do so. (see post #100).

Notpils (Notice to Pilots):
1. Taking a mission to wait for POC to tell you where to take your cargo can result in destination being small/med pad only.
2. Waiting for mission to update to tell you when/where to meet POC (safeguarding data/cargo missions) can make you wait 2.5 hrs before updating (possibly longer).
*end edit.

So to add to the 'ends before time is up' broken rescue downed pilot mission, and the 'meet point of contact' broken assassination mission where the POC never shows up, the 'rescue captured hostage' broken mission where the dropped/scooped hostages can't be turned in, here is another one.

Description: Took a mission to scan a comms array. Once I got access to the array, I scanned it. Nothing happened. It said 'scan complete' but the mission didn't say "mission complete" or anything. Screen shot attached.


I did bug report it, but I'm letting people know in here as well so you don't waste your time on the mission types that are broken. :(

scan done.jpg
 
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I've done numerous of these without issue...must be some kind of random thing. I did however, just get the glitch where I can't turn in hostages to complete a rescue mission. ugh.
 
Oh, it's broken? No wonder. I thought I had failed the mission because I only managed to break the hatch twice before accidentally destroying the kidnapper's ship. It dropped only one of the two hostages I was supposed to turn in (along with some dust and other goodies). But yeah, the mission just disappeared from my transactions, no "Mission Failed" warning or anything. So now I have this poor hostage in my cargo hold. Can't return 'em anywhere. Should I just jettison the poor guy in space?

- cmdr greensquiddy
 
Done this missions a few times without a problem, did you scan correct comms array?
Mission text on surface mission is vague and needs redoing, which is something I did report in Beta test.
 

Ian Phillips

Volunteer Moderator
EDIT
As pointed out by the OP a place to collate information about missions that do not complete, for whatever reason, is needed.... So the thread has been re-opened and can be used for that purpose.
 
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Meet POC mission

On the 'meet a POC' missions. I wonder if our POC's are seemingly not showing up because they actually DO show up, but fly into the sun/low wake in an effort to maneuver to meet us.

I say that because I have taken 4 of these missions, usually hanging about 500 LS from the sun getting the names of those warping in. I have never spotted my POC, but I have seen some pop in and low wake near the star before I could scan for their name. Just a theory.

I have failed all 4 due to not seeing the POC, despite being in the indicated system and at the indicated time. Also, sometimes the time to meet them is shown in the initial mission description, but disappears (or is simply not in) the transaction tab description, so write down the meeting time if you try to take one of these.
 
I have done a handful of POC based missions (meet someone in space with-in a certain time frame before completion) and they are complete-able IME about half the time.
---
Part of the problem seems to be related to spawning the POC when you are in the same system, and another part seems to be premature timing out of Low-Wakes on the odd occasion (they drop out, you get NPC interdicted but escape OR are moving too slowly at point of NPC dropping out, then lose the wake on approach to it).
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Where the POC based missions are concerned the problem could be multi-facetted but perhaps down to the same fundamental root cause, the spawning/finding of the POC is a bit hit-and-miss and the mission guidance on that point is far from helpful.
 
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Not sure if this is relevant but the both the "dangerous cargo" POC's aren't listed on the mission text. However the first one turns up in the system you picked up the mission, then updates your mission details, and once that happens you need to click the go to galaxy map button (on the mission details pane) to identify your next destination on the map. Once there you are all good and given the station drop off locations.

Useful or already known?

P.S. the missions can end up having to be dropped off at an outpost, not very useful if you are in your Corvette...
 
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In my case I took on the missions one at a time, but that is not to say there are not simultaenious mission issues.

I don't know. I had a few other missions in my trans tab, but this was the only one concerning a planetary outpost. And as you can see in my OP screenshot, I scanned exactly what I was supposed to, and nothing happened. Mission failed.

Just to throw more info out there, on that mission, it was to a large outpost, but not a high/med security. I was able to drive all over the outpost, which was spread out and big, without the defenses getting upset. The comms array was inside a building (and indicated as being inside a "red fence" if you know what I mean) where I had to scan a security terminal to open a door, and then had access to scan the comms array. The defenses didn't get upset until I scanned the comms array. But as I said, the mission didn't update. I got out with 15% hull on my srv.
 
I don't know. I had a few other missions in my trans tab, but this was the only one concerning a planetary outpost. And as you can see in my OP screenshot, I scanned exactly what I was supposed to, and nothing happened. Mission failed.

Just to throw more info out there, on that mission, it was to a large outpost, but not a high/med security. I was able to drive all over the outpost, which was spread out and big, without the defenses getting upset. The comms array was inside a building (and indicated as being inside a "red fence" if you know what I mean) where I had to scan a security terminal to open a door, and then had access to scan the comms array. The defenses didn't get upset until I scanned the comms array. But as I said, the mission didn't update. I got out with 15% hull on my srv.

Maybe there spawned more than one comm array? My bases were mostly quite smallish. I had once an enclosed area with a gate to hack.
 
On the pilot rescue missions too - in my experience the mission info screen in the Transactions tab doesn't show the system to which you return the pilots. Fortunately the Galaxy map does (shows the globe icon).
 
I think that some of the missions you listed are not actually broken in terms of not working, it's that the interface doesn't provide critical information you need to actually complete them (but sometimes you can divine it in other ways). The "don't die" courier missions, for example, give you the approximate time the contact will appear at the bulletin board screen when you accept it, but don't put that in the panel until it's actually time (and some of the approximates on the bboard are WAY off! I had a contact show up more than an hour after the "target time" once!)
 
Human Traffic and Planning For Victory are both broken. Both involve stealing Cargo (Hostage in the former, Assault Plans in the latter). Basically what happens is you can get the Hostage / Plans out okay, scoop them up and they show in your Cargo Hold, but they don't register in the mission under transactions and you can't "Give Cargo" on the BB Collection screen when you get back to the station...
Hostage:
http://i.imgur.com/FCOlwn3.jpg
http://i.imgur.com/Jb1wt0L.jpg
Planning for Victory:
http://i.imgur.com/qEpKst1.jpg

They seem to run off the same mechanic and I think FD know about these but there are others.

There was a Federal Rank Mission involving sourcing 39 Silver as part of an initiation where the mission didn't show at the station it should have. Got the Silver okay but it had disappeared from the BB and galaxy map. I couldn't even see the name of the mission to report it properly but there are other missions where they don't complete in a similar way. Had similar issues regarding regular trade sourcing missions where it failed on the last part of the 3rd run. Think it was called "Freight...smtg"

Contacts in some missions also tend to turn up well after they're supposed to arrive as mentioned above. Usually when the timer has run down.

Sorry it's a bit vague but some of them catch you completely off guard. I have time tonight so I'll see if I can find and fill in the blanks.


*EDIT*
Well, I did a few and....
Broken:
Human Traffic (Mentioned above)

Secret Data Delivery (Fail if scanned):
Mission where you meet a contact, they give you data and off you go to wherever they send you (works to that point) BUT, they send you to the wrong place regarding the text. It sent me here:
http://i.imgur.com/BiGpIZF.jpg
Russ Terminal is in Piscium Sector IC-V B2-6 and when I went there (unscanned) and reached the station there was no BB completion message. So, I had a look at the Map, and like "Who?" alludes to earlier, the mission icon was elsewhere, back in Wudnjami and I was able to complete the mission by going there.
However, I got interdicted in Piscium Sector IC-V B2-6 (the Russ Terminal system) 3 times by Police looking for smugglers on my way.
I let them scan me and the 2 SDD missions I had where uncompleted so they should have noticed the data but they said clean. I didn't get scanned in Wudnjami so I was able to complete both missions without any problems but strange they didn't see the data. I had no other smuggling missions running or any dodgy cargo so I think it was the SDD mission that brought the Police.

We're not done yet though and only mentioning this because it may be related:
I did take a look at the Priscium Sector IC-V B2-6 system. It's listed as Agricultural / Tourism but it's all rocks and moons and no Agricultural planets or anything like that which is very strange... It also has no stations at all and the only to moons with economies are Refinery and Colony.
Anyhow, just thought I'd mention that as it may be part of the problem, just seemed odd.

Working, no issues I saw:
Fair Exchange
Data Retrieval
Cut The Power
Open The Gate

As for Missions that are a bit confusing:
"Staying Power" and "Endurance" (hold Data or "x" amount of time) can be a bit misleading. They say you have the Data (before you meet the contact when you wait for it to update) but you need to wait for the mission to update and return to the system where you have to meet them, then they give the Data and then you take it where it needs to go. It took an hour for "Staying Power" mission to update and then I had to wait until they arrived in the system. Best thing is to go do other things but stay relatively close to meet the target. 10-20 minutes to get to the meeting point.
The main problem with it is players don't know they can do other things while they wait for the mission to update which only then gives you the precise time of when they're due in the system.

Hope this helps and it's not too confusing. Melted my noodle for sure.
:)

Oh, and if anyone want to verify any of this please feel free.
 
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I did however, just get the glitch where I can't turn in hostages to complete a rescue mission. ugh.

+1. Same here. First go couldn't turn the hostages in at port, although they were sellable. Second go I suspected something was wrong after scooping all four hostage tins from 'Toto' in a cobra to re-enter supercruise and see 'Toto' now flying around in a different ship! Interdicted his hauler and now he was carrying ten tins of hosatges. Picked up a few of those before I accidentally blew him him up with a mis-click torpedo. None of those were accepted either, seems blowing him up works to cancel the mission - ooops! It completely disappeared off the transactions tab with no "fail" notification.
 
Secret Data Delivery (Fail if scanned):
Mission where you meet a contact, they give you data and off you go to wherever they send you (works to that point) BUT, they send you to the wrong place regarding the text...

snip

"Staying Power" and "Endurance" (hold Data or "x" amount of time) can be a bit misleading.

snip 2

Yeah, I got a minor migraine following the problems you listed for the SDD mission. But, it seems like you can actually complete the mission, just be wary of where it's telling you to go. Basically, go to where the mission symbol is in the gal map. I wonder though, what happens when the location is a planetary base that you don't have the data (scanned system) to see. Does the mission symbol appear on the system map hovering in space over nothing (where the planet is that you can't see because you have not scanned the system)??

The "hold data for x time" missions to me, based on what you describe and my experience, are broken in the sense that you have no idea how long you will have to wait for the POC. The listed time can be wrong (or it's not, and the POC flies in to the sun trying to meet you), or the meeting time is not listed at all. I would avoid them for now because while technically complete-able, you have NO CLUE how long you will need to wait, and then, he may show up and fly into the sun, or maybe not show up at all. I would consider that #2 on my list.

Thanks for the input.
 
Not sure exactly what the mission type was, maybe Secret Data Exchange. I was told to go and meet a contact in a certain system at a certain time. I got there, received a message from him and dropped out of SC at his wake point. There he was. Got a few messages from him on COMM telling me to take some data to another place. There was a noise, which I took to mean he had transferred me the data - definitely no cargo dropped to collect - and also an additional message in the third/fourth tab of the COMM panel also telling me to take the data to this new system. Travelled there and docked at the station, but no option to turn in the mission.
 
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