Bubble cargo misson pay-outs.

Is anyone else noticing that cargo misson pay-outs for stations in the bubble are much reduced.
For Shinrata they were typically around 4-6M credits, but now seem 1M and below.
Is this balancing (aka race to the bottom), or the result of the action taken to nerf hard the Taygete misson rewards?
Or perhaps I am looking at a statistical fluke.
(Passenger missons seem reduced as well.).
 
Anybody with an answer to my question would be appreciated.
(Read the news, found nothing specific.).
Payouts are being reduced as part of the game balancing.
See here: https://forums.frontier.co.uk/threads/game-balancing-pt-3.560418/
Delivery Missions
The increase in minable commodity prices has had an unexpectedly large effect on delivery missions due to compounding multipliers, allowing large numbers of credits to be earned with minimal risk and effort. To re-focus the earnings on the effort made, the rewards for these have been changed so that the distance travelled and quantity transported has a larger effect on the pay. Payouts remain relatively high and will be monitored for any further necessary adjustments.
 
Thanks.
The adjustment for minable commodities seems to have nerfed everything else - too hard in my view.
Looks like a reaction to Taygete rather balanced change........
 
The longer-range cargo missions should have got a nice buff, if the medium-range ones around Colonia are any guide. Seeing payouts of >2M for the cheap cargo on a ~40LY run. Tricky thing would be finding a system in the bubble that offers them - hang around the edge of the bubble on a Thursday morning after the server reset and see what shows up?

Silver/Gold/Palladium missions still paying >5M, which was about what they did four weeks ago anyway, so that's not too bad. Needs a more long-term rebalance but that's true of all mission types ... and cargo prices generally are going to need a serious rebalance because while bulk trade peak earnings are now in line with everything else, the rest of the bulk trade profession has some really odd discrepancies in it.
 
Way out of the loop atm, too much going on real world. Can someone give a brief outline of what's going on, I've seen some posts about trucking missions making 300 mill an hour, this post saying 1mil for short range haulage. As a long time hauler, how is the balancing actually going, is it working?

Freedom fall all things ED awaits me around the 18 of Dec

Cheers
 
The longer-range cargo missions should have got a nice buff, if the medium-range ones around Colonia are any guide. Seeing payouts of >2M for the cheap cargo on a ~40LY run. Tricky thing would be finding a system in the bubble that offers them - hang around the edge of the bubble on a Thursday morning after the server reset and see what shows up?

Silver/Gold/Palladium missions still paying >5M, which was about what they did four weeks ago anyway, so that's not too bad. Needs a more long-term rebalance but that's true of all mission types ... and cargo prices generally are going to need a serious rebalance because while bulk trade peak earnings are now in line with everything else, the rest of the bulk trade profession has some really odd discrepancies in it.
It's a shame because, contrary to the advice given in update 3, it looks like they haven't actually made distance and quantity matter more than they used to, and instead just nixed the impact of cargo value (to 10% of the original?)

So you still have major discrepancies between 180t of biowaste vs 180t of gold (latter still paying 4x as much), though i anticipate things like hauling superconductors is now comparable to hauling biowaste as well.

So, it's actually an overall nerf to pre- balance prices across the board :/
 
Way out of the loop atm, too much going on real world. Can someone give a brief outline of what's going on, I've seen some posts about trucking missions making 300 mill an hour, this post saying 1mil for short range haulage. As a long time hauler, how is the balancing actually going, is it working?

Freedom fall all things ED awaits me around the 18 of Dec

Cheers
Short version, while i haven't run the numbers yet.

1. First came the change to palladium, silver and gold to up them to 50k/t. This obviously knocked hauling missions for those commodities up to 30m+
2. In response to that, FD have now cut the impact of commodity value down to ~10% of its original value. While this has brought down hauls for gold/silver/palladium down to 4m for 180t, its probably brought down originally- high haul missions like superconductors down to biowaste- haul levels.

A better change would have been to just remove the impact of cargo value, and chuck a 0 onto the distance/quantity modifiers.

Edit: in summary

Hauling mission rewards, pre update 1:
180t biowaste - 1-2m
180t superconductors - 6-8m
180t gold - 6-8m

Hauling mission rewards at update 1, where metals got price buffs
180t biowaste - 1-2m
180t superconductors - 6-8m
180t gold - 30-37m (due to impact of cargo value on reward)

Hauling mission rewards at update 3
180t biowaste - 1-2m
180t superconductors - 1-2m
180t gold - 3-4m

---

A better change would be:
60t of anything - 2-3m
120t of anything - 4-5m
180t of anything - 6-8m

With variants in between
 
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2. In response to that, FD have now cut the impact of commodity value down to ~10% of its original value. While this has brought down hauls for gold/silver/palladium down to 4m for 180t, its probably brought down originally- high haul missions like superconductors down to biowaste- haul levels.
Yeah, I wouldn't mind an extra bit on the distance modifier, but I guess see what the long-ranges are like first because I think a nice 100-120 LY mission for anything should pay a decent amount, looking at the difference between a 20LY and a 40LY mission.
 
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