Buff Capital Ships

This relates to Conflict Zone issues. Right now it takes federation Battlecruisers a few minutes to destroy a medium-sized ship. Even with all of its port weapons firing on it. I suggest the federation (and empire) refit their weapons to something that actually does damage, otherwise no one will take their presence seriously. Moreover, capital ships are basically not a threat to engineered ships. This kind of defeats their purpose, doesn't it?
 
Cap ships should be much more challenging. A while ago I suggested these changes to make them more of a threat:

 
This relates to Conflict Zone issues. Right now it takes federation Battlecruisers a few minutes to destroy a medium-sized ship. Even with all of its port weapons firing on it. I suggest the federation (and empire) refit their weapons to something that actually does damage, otherwise no one will take their presence seriously. Moreover, capital ships are basically not a threat to engineered ships. This kind of defeats their purpose, doesn't it?
Is your point of reference a conflict zone? If so, the thing is a capital ship is engaging multiple vessels, basically anything in range, and CZ ships are supremely tanked.

There is a USS where you can experience fighting a capital ship truly solo, and when you're copping all the subcapital weapons on one side simultaneously, you go down fast.

That said, in absence of any other sorts of capital ships, the point of them is, in my opinion, to support allied subcapitals, not engage hostile subcaps directly and alone... really their core combatitive ability is to engage other capital ships, in order to prevent them supporting their capital ships.

Now... if we're talking about the Imperial capital alone, that peashooter is on dire need of a buff, since the farragut trounces it every time (empire in general needs a substantial buff in warzones)
 
I guess a problem might be, if they buff them, then you'll just have a worse time trying to kill the required targets yourself and get bonds. Also, i guess that it would make CZ more RNG, meaning you might fail a CZ even if you personally dominating, because the cap ship on the opposing side quickly wipes out your allied ships quickly.
 
Is your point of reference a conflict zone? If so, the thing is a capital ship is engaging multiple vessels, basically anything in range, and CZ ships are supremely tanked.

That said, in absence of any other sorts of capital ships, the point of them is, in my opinion, to support allied subcapitals, not engage hostile subcaps directly and alone... really their core combatitive ability is to engage other capital ships, in order to prevent them supporting their capital ships.

From my experience after grinding heavy CZs quite a few times now (only federation ones so far), Fed capital ships often focus fire all their side weapons on one ship, and its health barely goes down. It is absurd how low their damage output is for carrying so many weapons. If Imperial Caps are worse, then that's even more unfortunate. They should be doing much more damage for the amount of fire and the amount of time they focus on single, much smaller, ships. It's immersion-breaking and makes the whole thing feel a bit silly because it amounts to not much more than a light show. Perhaps they can nerf engineering defense capabilities and not have CZ ships be bullet sponges


I guess a problem might be, if they buff them, then you'll just have a worse time trying to kill the required targets yourself and get bonds. Also, i guess that it would make CZ more RNG, meaning you might fail a CZ even if you personally dominating, because the cap ship on the opposing side quickly wipes out your allied ships quickly.

I realize that would change the current balance. I'm fine with them tying it in with lore by saying the weapons have been upgraded and now they have to commit most of them to the potential upcoming war/thargoid threats so you don't see them as much anymore. It gives the opportunity to change how they're used and actually make a giant warship a warship
 
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My suggestion from a Torpedo thread applies here: Capital ships should have shields, and torpedoes should be innately shield piercing. To damage the heat relays or the new external shield emitters, you should bring down the shields first, or bypass them with piercing weapons.
 
Now... if we're talking about the Imperial capital alone, that peashooter is on dire need of a buff, since the farragut trounces it every time (empire in general needs a substantial buff in warzones)

very much this, I can take on a imp and sit directly in front of its weapons all shooting at me and nothing..

there's a vid out there of a farragut that enters a CZ and wipes out every ship on its own!
 
They were nuked from there past level as all you had to do was park over a friendly capital ship and it wins by default at their past level...
The capital class ship would also claim every kill its weapons hit this stopped players using it to help back up their fire at will turret weapons while sitting on the capital ships top... They were nuked to avoid insured wins every time... but this also means that players can now claim CB for killing ships of the capital class hits.
The alliance and independants were insured a 100% loss because they could never win before because they only had T10s which suck any way or anacondas, and they just lose...
They were nerfed to stop auto win as soon as they spawn...
 
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They were nuked from there past level as all you had to do was park over a friendly capital ship and it wins by default at their past level...
The capital class ship would also claim every kill its weapons hit this stopped players using it to help back up their fire at will turret weapons while sitting on the capital ships top... They were nuked to avoid insured wins every time... but this also means that players can now claim CB for killing ships of the capital class hits.
The alliance and independants were insured a 100% loss because they could never win before because they only had T10s which suck any way or anacondas, and they just lose...
They were nerfed to stop auto win as soon as they spawn...

Can you cite the patch where they were nerfed? I have no memory of this, to my mind CZ ships actually getting semi-competent fits, hull health buffs in general, and players getting access to incredibly powerful engineering, was what made capships into a joke. I can't remember a time post 2.1 where a cap ship ever felt like a significant threat, except when they would bug out, go flying away from the instance leaving their invisible hitbox in place for you to crash into. Maybe I'm misremembering.
 
Engineers have been slacking off for years. Those poor capital ships haven't gotten any engineering, so they've been powercrept. But the imperial one is especially weaker.

Capitals definitely deserve a balancing pass - on their difficulty.
 
Can you cite the patch where they were nerfed? I have no memory of this, to my mind CZ ships actually getting semi-competent fits, hull health buffs in general, and players getting access to incredibly powerful engineering, was what made capships into a joke. I can't remember a time post 2.1 where a cap ship ever felt like a significant threat, except when they would bug out, go flying away from the instance leaving their invisible hitbox in place for you to crash into. Maybe I'm misremembering.
Its been ages since they nuked them... Back when each combat bond kill of a sidewinder got you less than 1000 in CB and you only got <25K for cutter or corvette way way before they added the Spec ops..
 
Its been ages since they nuked them... Back when each combat bond kill of a sidewinder got you less than 1000 in CB and you only got <25K for cutter or corvette way way before they added the Spec ops..

I'm not saying you're wrong, I'm just curious about the timeline. I've been playing since 2015 and I have no memory of capital ship nerfs in patch notes, that's not to say it didn't happen I just would like to know the version number if you have it.
 
A lot of things don't get mentioned in patch notes :/

Fully aware of that, but there's also a lot of confirmation bias among players... which is why I was keen on getting to the bottom of it.

For example I saw someone write "pulse lasers just got super nerfed" the other day, when actually it was progressive changes to hull values and piercing that made them appear weaker over time... so while I pretty much believe this person saying capital ships got nerfed, I still kind of want to know when and exactly how.
 
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They were nuked from there past level as all you had to do was park over a friendly capital ship and it wins by default at their past level...
The capital class ship would also claim every kill its weapons hit this stopped players using it to help back up their fire at will turret weapons while sitting on the capital ships top... They were nuked to avoid insured wins every time... but this also means that players can now claim CB for killing ships of the capital class hits.
The alliance and independants were insured a 100% loss because they could never win before because they only had T10s which suck any way or anacondas, and they just lose...
They were nerfed to stop auto win as soon as they spawn...

I'm totally fine with devs making them real capital ships with the appropriate power and removing them from CZs. Gives the opportunity to make new dedicated missions to take them down. This can all easily be explained in lore, similar to what Danieros said. You have real-life examples of (sea) warships and equipment falling behind during interwar periods.
 
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Cap ships should be much more challenging. A while ago I suggested these changes to make them more of a threat:

I'm totally down with Rubbernuke's idea, I would love to be able to switch the carrier into "battle mode" and send it to an engagement, and perhaps all the suggested weapons and support vehicle types would be manageable on a screen like the carrier services screen where CMDRS can customize what loadouts and builds to use, want your carrier to be more of a support role, then equip the heal beam module and shield "share" module. want it to be it's name sake, equip a bunch of flight wings and have a flak module equipped to create a kill zone, a la BSG. Or want to turn it into a more battleship style engagement, equip a bunch of heavy cannon and cap ship torpedo modules. Want to turn it into a Capship killer, Battleship Yamato style, equip a particle beam or mass driver module.

And so on and so forth.
 
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