Sturdy isn't generally useful. In fact, the only place I've found it relevant is on Advanced Missile Racks, against thargoids.
The reason is because the bonus to Armor Piercing just isn't good enough to compete with much less limited bonuses to damage. Just doing 70-75% more damage from Overcharged or Short Range is going to be much superior, because it works against Shields too, as well as smaller ships where AP isn't a factor. Even if hull tanks were regularly used, I still wouldn't imagine I'd see Sturdy used very often, since being able to survive incoming damage just isn't as helpful as stopping that damage before it happens.
With that in mind, what about this?
Sturdy
+60% Armor Piercing
+200% Integrity
-30% Fire Rate
+60% Damage
(thermal bonus removed)
So, the new Sturdy would shoot more slowly, but hit harder when it does hit. It would do about 12% more DPS universally, would generate about 30% less heat(compared to the current -30% thermal load - IE, the same), and would consume 30% less ammo.
Against hulls specifically, assuming the full AP bonus could be applied, Sturdy weapons would do about 80% more DPS(compared to 60% currently). This could be compared to 75% from Short Ranged, or 70% from overcharged; however, Sturdy would mostly not apply to shields, keeping it in balance.
Tldr; Compared to currently, Sturdy would do 12% more damage and use 30% less ammo, making it a more viable option for its intended purpose.
The reason is because the bonus to Armor Piercing just isn't good enough to compete with much less limited bonuses to damage. Just doing 70-75% more damage from Overcharged or Short Range is going to be much superior, because it works against Shields too, as well as smaller ships where AP isn't a factor. Even if hull tanks were regularly used, I still wouldn't imagine I'd see Sturdy used very often, since being able to survive incoming damage just isn't as helpful as stopping that damage before it happens.
With that in mind, what about this?
Sturdy
+60% Armor Piercing
+200% Integrity
-30% Fire Rate
+60% Damage
(thermal bonus removed)
So, the new Sturdy would shoot more slowly, but hit harder when it does hit. It would do about 12% more DPS universally, would generate about 30% less heat(compared to the current -30% thermal load - IE, the same), and would consume 30% less ammo.
Against hulls specifically, assuming the full AP bonus could be applied, Sturdy weapons would do about 80% more DPS(compared to 60% currently). This could be compared to 75% from Short Ranged, or 70% from overcharged; however, Sturdy would mostly not apply to shields, keeping it in balance.
Tldr; Compared to currently, Sturdy would do 12% more damage and use 30% less ammo, making it a more viable option for its intended purpose.