The Federal Dropship is the ugly stepchild of the Federal family. It's basically a Gunship that's lost the two small hardpoints, the fighter bay, and 25% hull and shields in exchange for...what, exactly?
10% more speed. That's literally it.
I think this is the most neglected ship in the game, and that's saying something considering the Asp Scout exists.
I have a few ideas for how this ship could be buffed.
Option 1: Make it into the medium Federal Hauler.
The Corvette is a perfectly decent mining ship, and is actually the best passenger transport in the game. The Dropship could take this even further.
Just give it an additional C6 Optional, boosting its maximum cargo capacity to 230. Also, convert its unrestricted C4 slot into a C5, bringing its cargo capacity up to 246. This is well above the Gunship, but still 4 cargo shy of the Clipper, but with the added benefit of the 2x C4 Military optionals, making it a slower but more durable hull tank trade ship, in keeping with the Federal doctrine.
It would remain significantly below the T7 and Python in cargo space as well, but would be cheaper than either of them. Overall, it would be a very viable ship for mining or cargo runs into dangerous territory.
Option 2: Buff its utility and durability.
Rather than making it a more purpose-built trader, make it into a more general utilitarian ship, trading outright firepower for durability and options.
The Dropship currently has 4 Utility Slots which are all on the bottom side, leaving it quite vulnerable to missile attacks on its top and back sides, which can lead to thrusters quickly being disabled and the ship being destroyed. This is a critical flaw for a ship which is nominally a hull tank.
Firstly, add Utility slots to the topside of the ship. There is plenty of space for them to be placed here; the simplest way would be to put one directly above the cockpit, where the Gunship has its two small hardpoints, and a second on the back/top of the ship. If additional utility slots are wanted, they could easily be placed in the same place as the Gunship's top-oriented utility slots. These would not be as useful, however, since they can only protect one side of the ship, and so should be a second choice over the more optimal center-line placements.
The yellows indicate the location of the proposed new utility slots.
This alone would make a big difference in the ship's utility; having 8x utility slots would make this a unique ship among mediums, and give it tremendous options for carrying both Point Defense AND Shield Boosters, not to mention boosting its firepower with well-timed heat sink usage. And because of its relatively low base shields, it wouldn't become impossibly durable, at least not with a shield-tank focus.
In addition to this, compliment the ship's increased shield durability by buffing its Armor Hardness. The current front-runner is the T10 with 75 hardness, but I see no reason why the Dropship, purpose-built to punch through planetary defenses and safely drop its payload, couldn't be updated to have hardness even better than that, especially given the current weakness of hull tanks in general. Buff its armor hardness to 80, making this ship a tough nut to crack for smaller ships, and quite durable even against larger ones.
This would give you a ship that's got less firepower than the Gunship, loses its fighter bay, but gains a significant amount of durability and a huge amount of options via utility slots and hardness for various builds.
One way or another, the dropship desperately needs some help. Either or neither of these might be the right path, but it clearly needs something.
10% more speed. That's literally it.
I think this is the most neglected ship in the game, and that's saying something considering the Asp Scout exists.
I have a few ideas for how this ship could be buffed.
Option 1: Make it into the medium Federal Hauler.
The Corvette is a perfectly decent mining ship, and is actually the best passenger transport in the game. The Dropship could take this even further.
Just give it an additional C6 Optional, boosting its maximum cargo capacity to 230. Also, convert its unrestricted C4 slot into a C5, bringing its cargo capacity up to 246. This is well above the Gunship, but still 4 cargo shy of the Clipper, but with the added benefit of the 2x C4 Military optionals, making it a slower but more durable hull tank trade ship, in keeping with the Federal doctrine.
It would remain significantly below the T7 and Python in cargo space as well, but would be cheaper than either of them. Overall, it would be a very viable ship for mining or cargo runs into dangerous territory.
Option 2: Buff its utility and durability.
Rather than making it a more purpose-built trader, make it into a more general utilitarian ship, trading outright firepower for durability and options.
The Dropship currently has 4 Utility Slots which are all on the bottom side, leaving it quite vulnerable to missile attacks on its top and back sides, which can lead to thrusters quickly being disabled and the ship being destroyed. This is a critical flaw for a ship which is nominally a hull tank.
Firstly, add Utility slots to the topside of the ship. There is plenty of space for them to be placed here; the simplest way would be to put one directly above the cockpit, where the Gunship has its two small hardpoints, and a second on the back/top of the ship. If additional utility slots are wanted, they could easily be placed in the same place as the Gunship's top-oriented utility slots. These would not be as useful, however, since they can only protect one side of the ship, and so should be a second choice over the more optimal center-line placements.
The yellows indicate the location of the proposed new utility slots.
This alone would make a big difference in the ship's utility; having 8x utility slots would make this a unique ship among mediums, and give it tremendous options for carrying both Point Defense AND Shield Boosters, not to mention boosting its firepower with well-timed heat sink usage. And because of its relatively low base shields, it wouldn't become impossibly durable, at least not with a shield-tank focus.
In addition to this, compliment the ship's increased shield durability by buffing its Armor Hardness. The current front-runner is the T10 with 75 hardness, but I see no reason why the Dropship, purpose-built to punch through planetary defenses and safely drop its payload, couldn't be updated to have hardness even better than that, especially given the current weakness of hull tanks in general. Buff its armor hardness to 80, making this ship a tough nut to crack for smaller ships, and quite durable even against larger ones.
This would give you a ship that's got less firepower than the Gunship, loses its fighter bay, but gains a significant amount of durability and a huge amount of options via utility slots and hardness for various builds.
One way or another, the dropship desperately needs some help. Either or neither of these might be the right path, but it clearly needs something.