Buff the Type-7

About WWII they did not have rules of war what can or cannot be attacked. So Merchant ships were targeted. So my guess they are like the Type 6 type 7 and Type 9 ships had some weapons. But not much to defend them selfs.

Now the DBX and Asp are Multipurpose type ships. Which they can be combat ships or Explorer type ship. They could also be combat Trade ships.

The Asp was based on a military ship too.
 
The T7 just needs medium pad access. Anything else is secondary.
no
almost a year ago the t7 got a better capacitor "to make it more feasable for mining" - yet its still the worst ship in its class for exactly that.
on one hand, the small mining lasers are significantly worse then medium ones (unlike weapons, a medium one does not equal 1.5 smalls. instead its 3 smalls)
on the other hand, with the new update, the ship got completely locked out from deep core mining with the lack of small seismic launcher.

just making it small (flat) enough to fit in a medium hangar bay will buff the ship - as best Passenger ship.
 
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About WWII they did not have rules of war what can or cannot be attacked. So Merchant ships were targeted. So my guess they are like the Type 6 type 7 and Type 9 ships had some weapons. But not much to defend them selfs.

First, are you implying there are rules in ED preventing merchant ships from being targeted? That's just silly.

As for merchant ship weapons, some carried a deck gun or two similar in caliber to a small destroyer. Their weakness was that they were usually made out of wood, not armor plating, so they wouldn't necessarily be able to go toe-to-toe with a destroyer, but a surfaced submarine thinking they could save a torpedo by using their own deck gun would quickly change their mind when going up against an armed merchant ship.

Now the DBX and Asp are Multipurpose type ships. Which they can be combat ships or Explorer type ship. They could also be combat Trade ships.

What's your source on this? I'm not debating, just slightly doubtful. The DBX, for example, is a glass cannon - I know, I tried desperately to turn it into a combat ship back when I was in love with it, and even with engineering, it was "made of wood" like that aforementioned merchant ship. Now the Cobra, that's a multipurpose ship.

Regardless, the fact that the DBX has two medium and one large HPs as a small ship, and the Asp has 100 medium HPs, surely this would allow the large Type-7 to have at least one, if not two medium HPs. No?
 
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Instead of remodelling a ship (which propably won't happen) give us a c1 seismic charge launcher.

Problem solved, +rep me :D
 
almost a year ago the t7 got a better capacitor "to make it more feasable for mining" - yet its still the worst ship in its class for exactly that.
on one hand, the small mining lasers are significantly worse then medium ones (unlike weapons, a medium one does not equal 1.5 smalls. instead its 3 smalls)
on the other hand, with the new update, the ship got completely locked out from deep core mining with the lack of small seismic launcher.

Completely agree. This is the problem of using combat-related "stats" (hardpoint size and count) for non-combat related gameplay like mining. Ironically I now need to be in "analysis mode" to use mining weapons tools, which just punctuates that last sentence.

I highly doubt the galaxy will be taken over by killer Type-7s if Frontier were to grant my request (as clearly stated in the OP). The Type-9 has the 3M-2S HP configuration and a fighter bay, yet nobody seriously considers it a combat ship. Even from an ascetic point of view, the Type-7 looks silly with those tiny HPs on the top and bottom.

And regarding ship model modification, it has happened (the Anaconda was just changed to fix some HP issues, for example), but I don't know if Frontier has ever modified HPs. It would be trivial to do on the Type-7. It's not like I'm asking Frontier to strap 3 huge hardpoints to my Cobra III, LOL.
 
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Completely agree. This is the problem of using combat-related "stats" (hardpoint size and count) for non-combat related gameplay like mining. Ironically I now need to be in "analysis mode" to use mining weapons tools, which just punctuates that last sentence.

I highly doubt the galaxy will be taken over by killer Type-7s if Frontier were to grant my request (as clearly stated in the OP). The Type-9 has the 3M-2S HP configuration and a fighter bay, yet nobody seriously considers it a combat ship. Even from an ascetic point of view, the Type-7 looks silly with those tiny HPs on the top and bottom.

And regarding ship model modification, it has happened (the Anaconda was just changed to fix some HP issues, for example), but I don't know if Frontier has ever modified HPs. It would be trivial to do on the Type-7. It's not like I'm asking Frontier to strap 3 huge hardpoints to my Cobra III, LOL.


I have not tested this, but how does Mining Lance now work? it is both a tool and a somewhat working weapon.... So does this also only work in analysis mode too? If that is the case, then this can't be used as a weapon with other weapons at the same time...


I know the mining lance is not the greatest weapon to begin with, but still, it was one of the selling point of this tool...
 
I guess we'll see the "buff" in the new Type 8 that's sure to be released sometime soon. Wishful thinking right? I was planning on using a T6 for mining but scraped that idea because of the small hard points. Now it looks like if I want to mine in a "T" ship I'll need to use a Keelback and still keep to a medium pad size ship. It does seem a waste to only have small hard points on a ship the size of a T7. It would make for a dandy mining ship using the new tools.
 
I guess we'll see the "buff" in the new Type 8 that's sure to be released sometime soon. Wishful thinking right? I was planning on using a T6 for mining but scraped that idea because of the small hard points. Now it looks like if I want to mine in a "T" ship I'll need to use a Keelback and still keep to a medium pad size ship. It does seem a waste to only have small hard points on a ship the size of a T7. It would make for a dandy mining ship using the new tools.

I don't know which scares me more, a T7 with the T10's spoiler, or a T7 with the Keelback's extra rotating thrusters....

In a world with universal FSS and infinite planetary probes, surely we can buff the existing Type-7. I'm kinda growing tired of old, perfectly capable ships being fitted with spoilers and extra HPs and calling it a new ship.
 
I don't know which scares me more, a T7 with the T10's spoiler, or a T7 with the Keelback's extra rotating thrusters....

In a world with universal FSS and infinite planetary probes, surely we can buff the existing Type-7. I'm kinda growing tired of old, perfectly capable ships being fitted with spoilers and extra HPs and calling it a new ship.

A supersize keelback with multiple layers of spoilers and 4 counter-rotating thrusters each with their own set of spoilers, 10 size 1 hard points, 10 utility slots, and cargo space for 60000t and a SLF Bay. Crew of 6...

Oh, they should probably call it a Panther or some such nonsense
 
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The Type-9 has the 3M-2S HP configuration and a fighter bay, yet nobody seriously considers it a combat ship. Even from an ascetic point of view, the Type-7 looks silly with those tiny HPs on the top and bottom.
actually, whoever seeds conflict zones does that. there are still type9's as "carriers",
and i have seen several youtube vids of someone doing serious combat with type9 (i know, Rinzler777 did it just for fun after it got that class8 internal) and i've even seen someone PWNing in a type7 with rails.
I have not tested this, but how does Mining Lance now work? it is both a tool and a somewhat working weapon.... So does this also only work in analysis mode too? If that is the case, then this can't be used as a weapon with other weapons at the same time...
I know the mining lance is not the greatest weapon to begin with, but still, it was one of the selling point of this tool...

mining lance works in both modes. just like the KWS and Manifest scanner that you may use in the same firegroup with your weapons.
the thing that is still true for the mining lance - its the one and only Powerplay module that can not be engineered :(
 
actually, whoever seeds conflict zones does that. there are still type9's as "carriers",
and i have seen several youtube vids of someone doing serious combat with type9 (i know, Rinzler777 did it just for fun after it got that class8 internal) and i've even seen someone PWNing in a type7 with rails.

I watched a video of when the T9 was released in alpha a few days ago. In terms of firepower the, there is a noticeable difference between a beginner ship and the T9, I tried to build a T9-tank before the T10 existed as well, but I wasn't a fan myself.

Regarding why the Explorers have more firepower than the Scouts: They are more expensive as well. More room and less manoeuvrability, although I prefer the DBS for combat first and foremost for the weapon flexibility and placement.

The "Type 8" could have the additional thrusters on the wing tips, it would look like a very cheap clone of a Gutamaya design from afar ;).
 

Lestat

Banned
First, are you implying there are rules in ED preventing merchant ships from being targeted? That's just silly.
No I pointed out in WWII they did not have rules of wars.

As for merchant ship weapons, some carried a deck gun or two similar in caliber to a small destroyer. Their weakness was that they were usually made out of wood, not armor plating, so they wouldn't necessarily be able to go toe-to-toe with a destroyer, but a surfaced submarine thinking they could save a torpedo by using their own deck gun would quickly change their mind when going up against an armed merchant ship.
I don't think they had many wooden ships back in 1945. I think we lost most of them in WWI. The only real problem with merchant ships in 1945 was they are slow and thin metal hulls the only part of the ships at the time was the deck was made of wood.


What's your source on this? I'm not debating, just slightly doubtful. The DBX, for example, is a glass cannon - I know, I tried desperately to turn it into a combat ship back when I was in love with it, and even with engineering, it was "made of wood" like that aforementioned merchant ship. Now the Cobra, that's a multipurpose ship.
Maybe what you should do is read about the ships at the station before you buy it. Asp Scout Lakon Spaceways unveiled the Asp Scout in late 3301 as a cheaper alternative to the well-regarded Asp Explorer, and in terms of market it sits between the Diamondback range and the Asp Explorer. It utilizes much of the same airframe as the Explorer, but the reduced hardpoint capacity (compared to its parent model) means it packs less of a punch. Test pilots reported that the mass reduction resulted in a vessel that handles better than the Asp Explorer while maintaining its impressive jump capability. — In-Game Description


Asp Explorer The Asp Explorer is the civilian version of the military model Asp MkII (which first saw service in 2878). Lakon Spaceways now owns the licence to construct these ships and has marketed them heavily at customers looking for their first multi-crewed ships. The ship class has earned a solid reputation for long-range missions and those requiring some discretion.— In-Game Description

Regardless, the fact that the DBX has two medium and one large HPs as a small ship and the Asp has 100 medium HPs, surely this would allow the large Type-7 to have at least one, if not two medium HPs. No?
Type 7 Transporter The Type 7 Transporter is Lakon Spaceways' mid range transport vessel. This is a new model, released in 3290. It is slow but moves a lot of tonnage for its size.— In-Game Description

Listen we have what 37 ships now. We don't need to change one of the 37 ships to float your boat.
 
Maybe what you should do is read about the ships at the station before you buy it
There's a fine line between snarky and rude.

We don't need to change one of the 37 ships to float your boat.

Are you a developer at Frontier? If not, then maybe what you should do is read about "we" in the dictionary before using it in a sentence :p
 

Lestat

Banned
There's a fine line between snarky and rude.
All I am doing is being honest. The type 7 Transporter is fine the way it is. It a cheap Freighter just like Type 6 and type 9 are also cheap freighters. If Frontier going to do anything they will make a Type 8 which might be a hybrid of type 7 or a smaller version of type 9 or something like they did with the keelback which is an upgraded version of type 6. That better than changing the type 7.

Are you a developer at Frontier? If not, then maybe what you should do is read about "we" in the dictionary before using it in a sentence :p
Maybe what you need to do is start looking at the other 36 ships. I found a good Mining ship was a python. I made a pretty good amount of money with it and it pretty quick.
 
The T7 just needs medium pad access. Anything else is secondary.

This has been asked for for as long, if not longer than atmospheric landings. LOL..

I am playing Rick Sanchez, a cheapskate who only flies small ships + the Keelback for the SLF play mode and the Type 7 flying coffin as his sole "large" ship. He also does not fix paint jobs nor ship integrity as a rule. As per his animation character from the Rick and Morty TV show, his ship is a complete jalopy.

At he moment, the Cobra MK IV is the best mining ship available to this complete scrooge...

I'm debating whether to try the Keelback, but it seems to have very little advantage over the Mk IV which has EIGHT internals and 88 cargo all told...

https://inara.cz/cmdr-fleet/89812/373105/

I don't think I could actually make the Keelback any better...
 
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