Buff to Cargo Ships i.e Type 6,7 and 9

Now with the addition of the Type 10, it seems the dedicated cargo ships, i.e. the type 6,7 and 9 seem, well rather pointless....

They are out classed now by combat ships and mutli role ships. What is the point of the type 9 when the combat version, the type 10, can do its job and then some ??? They both carry the same amount of cargo, but the type 10 get better armor, weapons and extra bonus internal slots. And its not more more expensive than the type 9.

The cruise ships (Orca, Beluga and Dolphin) have the unique trait of being able to use luxury cabins

Combat ships get bonus internals for extra armor. And generally have better weapons and armor

Multi roll ships have extra internals, good jump ranges.

Cargo ships .....?

What is the point of a dedicated cargo ships when a mutli role or even combat ship can carry just as much or more cargo ? Should the dedicated cargo ships be , well, best at carrying cargo ???

Maybe give the Type 6,7 and 9 bonus optional internals that can only be cargo racks. Given their lack of good weapons and general low jump range this will give them something unique. And make them actual dedicated cargo hauling ships. As of now they are just terrible multi role ships, that are out classed by ships that can do other things as well.

As of now there is no point to ever purchase a Type 6,7 or 9.

Thanks
Gash
 
[...]
As of now there is no point to ever purchase a Type 6,7 or 9.
[...]

I can't quite agree to this. Type 6 and 7 are useful stepping stones that allow to transport more cargo per flight for a comparatively reasonable pice. Since I am not currently in the bubble I have no idea about the difference in price between Types 9 and 10, but I'd guess the type 10 being somewhere in the ballpark of a 'conda - which would turn the type 9 into a stepping stone towards a hauler that can actually defend itself wthout requiring a ludicrous amount of mission grinding to get your rank up high enough for a cutter.
 
Now with the addition of the Type 10, it seems the dedicated cargo ships, i.e. the type 6,7 and 9 seem, well rather pointless....

They are out classed now by combat ships and mutli role ships. What is the point of the type 9 when the combat version, the type 10, can do its job and then some ??? They both carry the same amount of cargo, but the type 10 get better armor, weapons and extra bonus internal slots. And its not more more expensive than the type 9.

The cruise ships (Orca, Beluga and Dolphin) have the unique trait of being able to use luxury cabins

Combat ships get bonus internals for extra armor. And generally have better weapons and armor

Multi roll ships have extra internals, good jump ranges.

Cargo ships .....?

What is the point of a dedicated cargo ships when a mutli role or even combat ship can carry just as much or more cargo ? Should the dedicated cargo ships be , well, best at carrying cargo ???

Maybe give the Type 6,7 and 9 bonus optional internals that can only be cargo racks. Given their lack of good weapons and general low jump range this will give them something unique. And make them actual dedicated cargo hauling ships. As of now they are just terrible multi role ships, that are out classed by ships that can do other things as well.

As of now there is no point to ever purchase a Type 6,7 or 9.

Thanks
Gash

If you don't have the 124 million handy to buy the T-10 (never mind outfitting) how are the cheaper ships "pointless"? You're comparing vehicles of entirely different price ranges. I expect to pay more for a tractor trailer than a UPS truck.
 
The type 10 is only 50 mil over the type 9, which which is nothing with how easy it is to make credits. For an couple extra hours of play you can skip past the type 9 and get the type 10 and use it as a type 9.

Point is why do combat ships and mutli purpose ships out haul DEDICATED cargo ships ? I expect if I want to buy a cargo ship that it should haul more than a Multi purpose or combat ship.

I'm comparing combat ship to a cargo ship. Price has nothing to do with it. The type 9 only role is to haul cargo, but the Type 10 , a combat ship carries just as much cargo, jump further, better armor, faster, and better armor.

Why have a type 7 when the python does more and carries just as much ? Even a clipper is a better cargo ship than a type 7.

Unless you think that cargo ships, that only use is to haul cargo, is to not do it as well as a combat or multi purpose ship of the same size.
 
The T6 is already in a good position as entry level freighter. Highest cargo space in it's price range, good jumprange. The next step up in capacity is the AspE, which already costs a lot more. The T7 already got it's buff, better hull and more cargo space initially. It can now carry close to Python levels at a fraction of the cost and more than the Clipper. The T9 is in a sorry place now. It carries only marginally more than trade-fit T10 or Anacondas with far worse survivability and jump range. The T9 could do with a slight reduction in mass and buffing that class 7 internal to a class 8. That would give it ~630t capacity shielded without further drop in jumprange. Still quite a bit below the Cutter, but at least better than T10, Conda and Corvette. The Cutter will hopefully dethroned by the Panther in the future.
 
The problem we have is that so many players have found exploits (or just hours upon hours of spare time) to make so many billions of credits, they quickly lose the value of any single credit. The fact that the Type-9 is much, much cheaper than the Type-10 is not registering.

I think there is a small, but not conclusive argument for the Type-7 to have a bit of love - its is currently not a popular ship at its price point. But given the price of the Type-X ships - I think they are fairly spot on.
 
The type 10 is only 50 mil over the type 9, which which is nothing with how easy it is to make credits. For an couple extra hours of play you can skip past the type 9 and get the type 10 and use it as a type 9..

For every person who states it's easy to make money, there's several who lament that they have trouble making enough money to do what they want. The fact that the Type 10 is "only" 50 million more means it's a 60% markup over the T9.
 
For every person who states it's easy to make money, there's several who lament that they have trouble making enough money to do what they want. The fact that the Type 10 is "only" 50 million more means it's a 60% markup over the T9.

Totally agree. Money becomes easy if you are prepared to exploit weak game mechanics (such as board hopping) or you've already made the ranks - because mission rewards vary on a combination of your combat/trade/explore ranks, your Fed/Empire/Alliance ranks and your "friendly" status with any faction. Once you have these, money can pour in. But for many - it is a very, very long journey to get there.
 
I agree the transport ships could use some help across the board increasing their cargo carrying capacity. Another suggestion would be to decrease the cargo capicity of the combat ships. The multi roles would be tricky. I'd also like to see the transport ships have dedicated defensive slots to ward off pesky pirates. Like a cool running module to run silent running to escape an interdiction. Hopefully in the coming future the newer ships will be better suited to their respective roles.
 
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