Buffed combat rewards have gone from underpaid to massively overpaid for very little effort/risk.

During the last CG, over the last 7 days, I earnt just shy of 2 billion credits...and just shy of a billion in the previous combat CG. Last year I was happy if I earnt 100 million during a CG.
In 6 years of playing I have amassed 3.5 billion in credits AND assets...a Fleet Carrier would take me years to afford, it wasn't even something I considered aiming for.
During the last couple of CGs I've earnt more credits than I have in 6 years!
Stacking kill pirate missions then dropping in on mission POI results in many reasonably tough ships made up of FDL, Pythons, Chiefs and Vultures....but dropping into a Haz/High Res results in lots of squishy eagles, sidewinders and vipers to kill. Destroying 30 ships that completes 5+ stacked missions doesn't take very long at all. Doing this in a High Res means there is almost zero risk. I earnt credits faster than I did during the void opal rush...and I do all my combat in a Vulture.

I now own a fleet carrier...but I don't really feel like I earn it.
Similar thing with the Federation rank reward CG that bumped me to the top rank.

I think the pay outs should be reduced across the board.
 
I think it's more CG-related than combat-related. During last exploration CG I've made 0.5B in about three in-game hours. Could have made 2-3B or even more easily but don't really need credits and was not interested in doing ammonia version of Road to Riches.
 
Total direct bounty earnings across the entire combat CG were 160 billion in approximately 6 days, or a bit over a billion credits per hour ... split across about 7000 people. That doesn't seem excessive for the actual bounties.

Mission payouts are always a problem, though - do they set the payouts on the assumption that someone will find an ideal stacking site, or not? If they assume ideal stacking, we get things like the current cargo delivery missions or the inter-bubble courier missions, which only really pay well if maximally stacked. If they don't assume ideal stacking, then we get massacre missions and mining missions which pay decently if you just take one but are incredibly good earners if you take five at once.
 
One of the problems with balancing the payouts is that previously little-known things like massacre-stacking become more powerful - so when fdev balance things up for 'regular' play they stand a chance of massively boosting something.

I still fail to care if people have massive stacks of pointless CR, unless fdev use them when pricing the next FC-like addition.
 
I now own a fleet carrier...but I don't really feel like I earn it.
Brad-Pitt-Tense-Bored-In-Seven-Gif.gif
 
One of the problems with balancing the payouts is that previously little-known things like massacre-stacking become more powerful - so when fdev balance things up for 'regular' play they stand a chance of massively boosting something.

I still fail to care if people have massive stacks of pointless CR, unless fdev use them when pricing the next FC-like addition.
I'll be honest, I'm kinda surprised to realise that cross- faction stacking was so relatively unknown... or at least do unknown that FD were silly enough to buff it instead of nerfing it.

But tbh... cross- faction stacking is the only thing that's outlandish now. If FD removed that, it'd be kinda ok.
 
I'll be honest, I'm kinda surprised to realise that cross- faction stacking was so relatively unknown... or at least do unknown that FD were silly enough to buff it instead of nerfing it.
When balancing first came up I thought Combat needed a buff, then started to pick up on the cross-stacking possibility, but my thought was "well, who will bother to do that?". Guess I was wrong.

(I thought the same about the Egg - "who would spend hours sat in one spot relogging?". I keep over-estimating people 🤷‍♀️ )
 
So basically FDev let you play it the way you want. If your only focus is to exploit the game in any way possible to earn virtual credits quickly and easily you (still) can. If you want to enjoy more of what the game has to offer and are less interested in the size of you virtual bank balance you can do that too.
 
so people moan because they are not making credits in their chosen profession. Then people moan because they are making too much in their chosen profession. Then other people moan because they are not making as much in their chosen profession as people who enjoy other professions.

I think some people need to do a character reset...
 
I personally don't think cross-faction stacking is the problem. To me that is nice planning and deserving of better payment. I just think the credits for everything is a factor of 10 too high. If it could all be considered balanced now, then why not just divide everything by 10 and make it more sensible?
 
No matter what Frontier does, somebody will find something to complain about. My gripe isn't the payouts, but rather the "shoot infinite spawning fish in a barrel" approach to RES / Beacon bounty hunting farming. If we were actually HUNTING criminals, then high payouts would feel more earned.

On the other hand, I'm really not that upset about it. 🤷
 
But tbh... cross- faction stacking is the only thing that's outlandish now. If FD removed that, it'd be kinda ok.
Yup, I agree with that.
So basically FDev let you play it the way you want. If your only focus is to exploit the game in any way possible to earn virtual credits quickly and easily you (still) can. If you want to enjoy more of what the game has to offer and are less interested in the size of you virtual bank balance you can do that too.
I wouldn't say it's an exploit.
I personally don't think cross-faction stacking is the problem. To me that is nice planning and deserving of better payment. I just think the credits for everything is a factor of 10 too high. If it could all be considered balanced now, then why not just divide everything by 10 and make it more sensible?
I agree with this...the pay out for everything seems OTT these days.
 
I'll be honest, I'm kinda surprised to realise that cross- faction stacking was so relatively unknown... or at least do unknown that FD were silly enough to buff it instead of nerfing it.

But tbh... cross- faction stacking is the only thing that's outlandish now. If FD removed that, it'd be kinda ok.

What's the problem with cross-faction stacking exactly? It's not like you can do it everywhere and 100% of the time, and killing 50 to 90 braindead NPC's is a boring busywork (and it's already a much slower process than other, no longer working money making methods like LTD/painite mining for hundreds and mineral hauling 1 jump away for tens of millions).
 
What's the problem with cross-faction stacking exactly? It's not like you can do it everywhere and 100% of the time, and killing 50 to 90 braindead NPC's is a boring busywork (and it's already a much slower process than other, no longer working money making methods like LTD/painite mining for hundreds and mineral hauling 1 jump away for tens of millions).
You can stack 5 x Kill Pirate Missions from diff factions. Each mission pays 40+ million and only requires you to kill 30 pirates.
The "issue" is that one pirate kill counts towards all five missions. This means you only need to kill 30 pirates in total to complete all 5 missions.
if you stacked 5 missions from the same faction then the kill only counts towards a single mission. This means you need to kill 150 pirates to complete all 5 missions.
You can easily earn 200m in 30+mins doing this in a haz/high res.
This stacking ability has been in the game for as long as I can remember.
 
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