Currently in game there are a few special unlock weapons. This thread is to go into Shock cannons.
Currently, a single large shock cannons deals 4663.6 damage in its total ammo. compare this to a fixed class 3 multicannon (a similar weapon in design) which deals 8580 damage per total ammo. you can clearly see how underpowered shock cannons are. this is further exaggerated when you take into account that you can engineer the multis for either overcharged, which buffs the total damage output by 70%, or high capacity which doubles it. I propose, due to shock cannons being a special unlock requirement and having significant drawbacks like substantial heat generation and inaccuracy in rapid fire, that shock cannons have their magazines and ammo reserve total doubled. this will then make them slightly more powerful than traditional multis. I then also suggest the option to make them able to be engineered further. this will then bring them more in line with multicannons but offer slightly higher damage potential due to them being a special unlock requirement.
I feel this change is necessary as currently the only ranged projectile weapons are, and have been for years, cannons and multicannons. I'm neglecting frags in this as they are a CQB weapon, with the exception of pacifiers. I believe this change will bring more life into all combat loadouts as currently, as shock cannons are not viable in comparison to engineerable weapons and thus only used to try for the first time, ultimately to be sold back to the station and never used again. The game needs more variety in builds and i think this is a good first start. These weapons also see little to no play due to them being borderline useless when compared to standard purchasable weapons.
Currently, a single large shock cannons deals 4663.6 damage in its total ammo. compare this to a fixed class 3 multicannon (a similar weapon in design) which deals 8580 damage per total ammo. you can clearly see how underpowered shock cannons are. this is further exaggerated when you take into account that you can engineer the multis for either overcharged, which buffs the total damage output by 70%, or high capacity which doubles it. I propose, due to shock cannons being a special unlock requirement and having significant drawbacks like substantial heat generation and inaccuracy in rapid fire, that shock cannons have their magazines and ammo reserve total doubled. this will then make them slightly more powerful than traditional multis. I then also suggest the option to make them able to be engineered further. this will then bring them more in line with multicannons but offer slightly higher damage potential due to them being a special unlock requirement.
I feel this change is necessary as currently the only ranged projectile weapons are, and have been for years, cannons and multicannons. I'm neglecting frags in this as they are a CQB weapon, with the exception of pacifiers. I believe this change will bring more life into all combat loadouts as currently, as shock cannons are not viable in comparison to engineerable weapons and thus only used to try for the first time, ultimately to be sold back to the station and never used again. The game needs more variety in builds and i think this is a good first start. These weapons also see little to no play due to them being borderline useless when compared to standard purchasable weapons.