[BUG] Getting attacked does not give aggressor wanted status

I guess my problem is not with the wanted status per se, but with the retaliation mechanic. Reporting crimes option I turn off while bounty hunting to not get federal ships in my way while I'm blasting away. Whatever it was set, my retaliating should not be considered a crime.

The problem is that I was attacked and somehow I ended up being the criminal. It's pretty easy to grasp IRL: Somebody attacks you, you have to call 911 and report it while you're getting your face beat in before you can defend yourself. That's why it doesn't make any sense. If this is by design then that's really poor design.


If you are clean and someone attacks you, and if you report that crime, they become wanted. In this case, the person who attacked you was clean, because you specifically asked your ship not to report the crime (s)he committed. When you retaliated, (s)he has every right to report that. As far as the security people are concerned, the first reported action was you shooting a clean pilot.

There is nothing wrong with this design. Reporting crimes is a trade-off: switching it off means you accept that anyone can legitimately shoot you. That's why when you switch it off, the security ships don't step in: no crime has been committed when your bounty fights back.

If you get attacked by a clean pilot, switch it back on, and next time they hit you go wild.
 
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All you have to do is to evade for a few seconds after he starts attacking and flip the "report crimes" on. Then his agression IS reported and you have no problem. Of course you stated you have it turned off to prevent the cops showing up. Sorry, but you can't have it both ways.
 
But I should still get fined for fighting back right? Guy attacks me, I retaliate, he reports my "crimes" and I get screwed. Yeah no bug at all.

But that's how it would work, if you don't report him firing on you and he reports you it looks like you started it
 
I guess my problem is not with the wanted status per se, but with the retaliation mechanic. Reporting crimes option I turn off while bounty hunting to not get federal ships in my way while I'm blasting away. Whatever it was set, my retaliating should not be considered a crime.

The problem is that I was attacked and somehow I ended up being the criminal. It's pretty easy to grasp IRL: Somebody attacks you, you have to call 911 and report it while you're getting your face beat in before you can defend yourself. That's why it doesn't make any sense. If this is by design then that's really poor design.

Yeh so have a think on how to "fix" your problem.

You have determined not to report crimes to avoid calling in NPC help.

You are now aware that in order for a clean target to become wanted then any crime they commit must be reported, which is done automatically when you are attacked - no need to call 911, no need for witnesses - your computer is the witness, this is the most efficient crime reporting tool ever to be created. This is the main reason for the function to report crimes. But you are given the choice to report a crime or not. You might not wish to, particularly if you don't want authorities turning up.

You are attacked by a clean target in lawful space. This puts you in a mighty powerful bind. You're not reporting the act due to your decision to not tell the authorities what's happening.

I wonder... What could you do to resolve this predicament? What clever, automatic tool do you possess that would save the day and allow you the freedom to retaliate at will and with impunity?

I'll give you a clue; it's a toggle for a reason and you're free to switch that toggle as often as you like and, more importantly, whenever you need.

I'd suggest a good time to use that toggle might be as soon as you get attacked by a clean target in lawful space. I know... Mind blowing, right?
 
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