Bug? - Ship dismiss and recall while on foot acting funny

What is your experience with dismissing and reccaling the ship while on foot?

More often than not I found the ship's AI to go completely haywire when I tried to dismiss/recall it while being on foot.

When I recall the ship, even on planet bowling ball, the ship just nose dives on the ground and then starts flipping randomly, depleting the shield in the process. In one occasion I stood watching it for about 20 seconds, to see where it would go, but once the shields were depleted, I ran back into the SRV and dismissed it again from there, not wanting it to explode.

Even worse when dismissing it while on foot. On some occasions, rather than taking off, it moved backwards and sank into the ground (!), and since the SRV wasn't too close, I disconnected as quickly as I could. Upon reconnection, the ship was gone (and safe, to my big relief).

Nowadays, I am afraid of using the command while on foot, and always make sure that I only do it when in the SRV (which seems to always work pretty well).

I have raised a ticket about it, in case anyone else has had a similar experience.

 

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Deleted member 38366

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That is an issue that can currently occur during manned Auto-Landing just as well.

Possibly some rounding error or a variable catching an undesired negative value can cause the Ship to suddenly start rotating and go inverted while almost on the ground.
Onboard, immediate manual intervention is then required to save the Ship.
If that happens during a recall..... good luck logging out to Menu ASAP.

This fundamental issue with Auto-Landing that governs the Ship's automatic landing existed since Alpha 3 btw.

Based on what I've seen so far, the chances of this happening is roughly about 1 out of ~50 automated landings.

Other known issues with auto-land :
  • fails to find landing spots despite some existing (rare)
  • stalls on touching down correctly due to rounding error and as a result being just a tiny bit outside a tight but valid landing spot (occasional)
  • stalls airborne in endless gyration chasing the spot due to the logic trying to narrow towards instead of calculating and nailing the desired spot, resulting in endless Throttle and Ship position cycles (occasional)
  • stalls/fails to land due to an airborne precision error during the moment of rotating the Ship correctly for descent - invalidating an otherwise tight but valid landing spot (occasional)
  • delays descent and landing process due to picking the mathematical outermost edge of a larger valid landing area and causing time-consuming corrections - instead of moving a mere meter into the valid area for a much faster and easier landing (fairly frequent)

From the looks of it, most of these listed issues stem from a lack of precision (wrong variable type used?) and the "chase instead of pinpoint" logic that results in often overshooting a tiny but valid landing spot.
 
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What is your experience with dismissing and reccaling the ship while on foot?

More often than not I found the ship's AI to go completely haywire when I tried to dismiss/recall it while being on foot.

When I recall the ship, even on planet bowling ball, the ship just nose dives on the ground and then starts flipping randomly, depleting the shield in the process. In one occasion I stood watching it for about 20 seconds, to see where it would go, but once the shields were depleted, I ran back into the SRV and dismissed it again from there, not wanting it to explode.

Even worse when dismissing it while on foot. On some occasions, rather than taking off, it moved backwards and sank into the ground (!), and since the SRV wasn't too close, I disconnected as quickly as I could. Upon reconnection, the ship was gone (and safe, to my big relief).

Nowadays, I am afraid of using the command while on foot, and always make sure that I only do it when in the SRV (which seems to always work pretty well).

I have raised a ticket about it, in case anyone else has had a similar experience.

I saw my AspX doing something similar the other day, but I thought it was just a freaky moment in time. I'll confirm.
 
I've never tried the autolanding feature, personally, so I was not aware of that issue.

What I find puzzling is that I have never experienced a bad auto take-off or auto landing when called from the SRV, while on foot it seems to be semi-regular.
 
What is your experience with dismissing and reccaling the ship while on foot?

More often than not I found the ship's AI to go completely haywire when I tried to dismiss/recall it while being on foot.

When I recall the ship, even on planet bowling ball, the ship just nose dives on the ground and then starts flipping randomly, depleting the shield in the process. In one occasion I stood watching it for about 20 seconds, to see where it would go, but once the shields were depleted, I ran back into the SRV and dismissed it again from there, not wanting it to explode.

Even worse when dismissing it while on foot. On some occasions, rather than taking off, it moved backwards and sank into the ground (!), and since the SRV wasn't too close, I disconnected as quickly as I could. Upon reconnection, the ship was gone (and safe, to my big relief).

Nowadays, I am afraid of using the command while on foot, and always make sure that I only do it when in the SRV (which seems to always work pretty well).

I have raised a ticket about it, in case anyone else has had a similar experience.

I had this exact thing happen to me last night. The only difference is that I recalled while in the SRV then jumped out to get a screenshot. My ship came down, down, down until it appeared to disappear into the planet. At first I thought, "why would it land in a crater like that?" Then it occurred to me that I was just over that way and there's no crater there. I jumped back into my SRV and by the time all the fade-in and outs were done, my ship was airborne again and on its way to SC. It had dismissed itself. I recalled the ship from my SRV, stayed in my SRV and everything worked. Pretty scary since I had just spent an hour jumping out there.
 
I've found it largely better to be honest. I still dislike the concept that we cannot just "recall" our ship irrespective of where we left it though. If it needs time to arrive, enforce that timer.

The other thing I reall just think needs to change but I know never will... the concept that our ships must touch down. Why? It would be so much better if we had the option to hover deploy (both SRV and on foot). I'd prefer to hover, deploy SRV (it can literally be the same height, just no landing gear) or drop-ship deploy as we do in the Frontline Solutions ships. Dismiss ship. Recall ship - it hovers by default (if we want it to land then the dismiss ship icon should split into "land" or "dismiss"). We then position underneath and ll up.

The game would be immearuably improved with this type of flow as an option. Make it so we cannot use the re-arm services unless the ship is landed. And that'll do it.
 
I had some experience like that
060621209mkp4.png

But its been a while since my Ship acted funny when recalling, works all fine and dandy now for me.
Its just resting?

On topic:

I actually haven't had any real problems, and i dsimiss recall pretty often cuz i like watching it, or trying to (not fast enough to line everything up right) in the free cam.

I did once have it land back on the landing pad of a base i was running away from instead of out where i was, about 500m away.

Possibly a ship size vs finding landable terrain within X distance from you. A sidey doesn't need much ground to land.
 
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Your picture shows same behaviour happened to me, when I recalled my ship, it tried to land and kept rolling, concerned the Hud might be taking damage, I logged out to Main Menu, then logged back in. When I logged back in I had to recall it again. Landed ok 2nd try.
 
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