Bugs - no enemys & memory leak

In Odyssey since patch

1. No enemys shooting at me turn red, so my fighter does nothing. I have to shoot and hit them to get even one to turn red. Weapons will not fire if set to 'Fire at will'. Need to be set to forward fire to hit and turn red. Then set to 'at will'. Getting damaged far too much. And Shield Cell Banks seem to do little. EDIT - now fighter commander is refusing to attack wanted npc's (because not red?)
2. Some missions greyed out with no reason given
3. All keyboard commands fail after a few hours necessitating a hard reset of game. Also game window and launcher shifted preventing eg. 'Play' button being out of sight- presumably a memory leak
 
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I've experienced this too. They don't turn red when they shoot at me, and more crucially, they don't become wanted when they shoot at me in a jurisdiction where I'm clean either. I ended up with some mission bounty hunter on my tail tonight following me through system after system - normally I'd just lure him into a system where I'm not wanted, wait for him to shoot me and blow him away, but that wasn't an option.
I guess I could have tried an uninhabited system and seen if he showed up but that would have been an even bigger waste of time.
 
It's everywhere CZ's included. Being told 'No' by my 'dangerous' fighter pilot is newish (seems to affect Taipan only)
 
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Same here. Attackers don't turn red, my Fighter doesn't attack (unless I mark the target and give respective order). If I attack a wing member, only the attacked one gets red, his wing members not. If there are many ships around it is then hard to tell which one is attacking me.
 
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NPCs are not responding to fighter attacks. I set an SLF on a ship and it doesn't pull aggro. System Authorities are not engaging wanted targets I engage and simply ignore them. System Authorites also ignore helping NPC ships that become targets by Wanted. Wanted ships that get attacked by multiple ships simply fly around and do nothing until a player fires, and then it gets aggressed and actually does something.

Combat was definitely broke with this last patch.
 
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