Building agriculture hub @ Hyades sector WZ-Y c6

This post is meant to find supports of the idea of creating a specialised system economy for agriculture.

Why? Well because we don't really have good agriculture economies in mass, which was reavealed by this post:
https://forums.frontier.co.uk/threads/eda-of-economies-in-colonized-systems.637851/
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So I found a system with large number of slots on same body and a boost to agriculture economy in a form of 'terraformable' feature.
It was already in range, and looks like nobody wanted it. Well, bad for them.

System name: Hyades sector WZ-Y c6
On Inara: https://inara.cz/elite/starsystem/139406/

It has just 1 star and 1 planet with 7 surface slots and 2 orbitals, star has 3 slots.

System map:
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Primary port was chosen to be Coriolis, as it is the most convenient port for most applications, including loading tonns of water, fruits, tea and coffee, grain, fish and animal meat. Hopefully it would also sell beer and wine.
Would appreciate any help with building it.

It terms of facilities planning, I have 2 options: go cheap ass and just put 6 or 7 small settlements, which would give a solid economy thanks to boost for a little hauling cost. placing surface outpost might make sense as it should add some good population. Orbital slot can be taken by space farm. Slots around star can be used for realy and security installations to keep security level high.
But If I would receive any external support, then it is possible to properly build large agriculture settlements for even more powerful economy, topping that by T3 surface port for a substantial population that will also increase supply. If anyone has ideas - share them.
 
I've thought about this and unfortunately I just don't think there's a way to do it for large stations; they will always pick up the "other" economy types pushed by the body, which will eat up the agriculture exports no matter how many facilities you build. The only way to get a decent supply seems to be using the pirate outpost (because its built-in service economy has no demand) but then you miss out on having a large pad.
Adding a surface port will definitely make things worse, since it will act as an amplifier for the planetary economy type(s).
 
but then you miss out on having a large pad.
Though at least for onward colonisation efforts, you don't really need one. The only agricultural commodity needed by primary construction is Fruit + Veg (and water, but large pad surface extraction is easier to build), and even an Orbis only needs a few hundred tonnes of it which will fit in a single T-8 trip.

The various Tourism facilities are the only secondary constructions which need larger amounts of agricultural exports (for which the Contraband economy having its own supply of the alcohols is a benefit anyway) and they're probably a rare enough thing to want to build that doing a few extra trips isn't a big deal.
 
If it helps at all I had an icy moon and with two bio signals present; had 3 building slots and 3 orbital. I put three t2 ag sites on the planet and two space farms. in 3rd orbital put in a commercial outpost. This outpost now has all the commodities you are looking for. TBH I don't miss a large pad here as most demands for ag commodities can be met with a python. I don't see why this wouldn't work in your situation and would be amplified with a larger colony station like a Coriolis. Maybe others have a different view?
 
If it helps at all I had an icy moon and with two bio signals present; had 3 building slots and 3 orbital. I put three t2 ag sites on the planet and two space farms. in 3rd orbital put in a commercial outpost. This outpost now has all the commodities you are looking for. TBH I don't miss a large pad here as most demands for ag commodities can be met with a python. I don't see why this wouldn't work in your situation and would be amplified with a larger colony station like a Coriolis. Maybe others have a different view?
I can only imagine that people want to build agriculture ports for the sake of focusing a system on it, or just convenience of a large pad station even if it isn't necessary (but space-based ports may still be faster for deliveries of water to a T3 starport, whether it's actually worth the investment for time savings to a surface Extraction port is debatable).

... and it's not surprising that nobody went for that system in the OP yet because most are not going to take one star with a single body, even if it's a large planet.
 
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Well, smaller motivation for having this is that in my other project "Odyssey park" https://forums.frontier.co.uk/threads/build-a-system-with-every-odyssey-settlement.637592/ my agriculture Coriolis didn't got past fish, so to build tourism settlements I need to source quite a bunch of beer and wine.
Everything above is true. I am surprised to hear that pirate outpost can supply these, maybe I should have indeed built one...

But having a strong agriculture economy surely has uses outside of just supplying couple hundreds tonns of fruits to a yet another primary build, right? :)
 
But having a strong agriculture economy surely has uses outside of just supplying couple hundreds tonns of fruits to a yet another primary build, right?
It has its use for a T3 build where water is required in some larger quantity (not far off from a primary outpost's steel requirement), but beyond that not a lot. I've still got agri builds of my own planned but while Frontier has made it effectively impossible to get a "pure" agri economy even if that is all you build in a system [not counting the pirate outpost]... I'm not looking to develop those beyond the basic security stuff and complementary structures for system stats.
 
The only issue with the pirate outpost (which I found out the hard way) is that it's prone to not having the market open at all if the wrong type of faction controls it.
Though I had that issue with a civilian outpost too - I think it's just something which can happen with outposts which aren't the main station.

Maybe this week's planned patch will fix that up a bit / at least document what's going on in the patch notes.
 
I've thought about this and unfortunately I just don't think there's a way to do it for large stations; they will always pick up the "other" economy types pushed by the body, which will eat up the agriculture exports no matter how many facilities you build. The only way to get a decent supply seems to be using the pirate outpost (because its built-in service economy has no demand) but then you miss out on having a large pad.
Adding a surface port will definitely make things worse, since it will act as an amplifier for the planetary economy type(s).
I tried your suggestion by adding a space farm to a pirate outpost i build for a bridge system and the results are really good. Thanks for that sharing that advice. Screenshot below is the output from the outpost. Economy is 100% service, 40% agri total system pop ist a bit over 92000

1748382032311.png
 
I've been building a mixed system, with Agriculture as the starter planet but the starter station is not around the agricultural world, rather being built around a Tourism hub. It currently generates a cowlossal amount of Animal Meat, Food Cartridges and Grain, but not a wider variety of goods just from the Weak links to Space Farms etc.I plan to put a ground Port on the Agricultural planet to see what eventually appears, but it takes such an insane amount of resources to get the infrastructure to get the points to flesh out a system I'm not sure if it'll be be as moovelous as I hope...
 
I really cannot understand why they included those particular modifiers. Surely as colonization progress there will only be pristine systems available, making them irrelevant.
Probably because not everything in patch 3 was thought through too well like making planetary influences weird mixes (refinery + industrial for rocky ice worlds, or agri/tourism on water worlds, whatever ELWs are) and completely immutable at the same time.

… I don’t recall seeing any mention of agriculture being boosted in a depleted system however, not seeing it now in those patch notes for U3 either. It’s by far a bigger issue you can’t get it to exist on its own. (Similar for military except most people probably don’t care as the commodities military sells generally aren’t useful to colonization, unless controlled by an anarchy faction)
 
… I don’t recall seeing any mention of agriculture being boosted in a depleted system however, not seeing it now in those patch notes for U3 either. It’s by far a bigger issue you can’t get it to exist on its own. (Similar for military except most people probably don’t care as the commodities military sells generally aren’t useful to colonization, unless controlled by an anarchy faction)
I think tomalus meant that in depleted worlds extraction gill get penalty and therefore will eat less agriculture produce.

Military commodities used in colonization (military facilities) are mostly (all?) produced by hightech as well, so it really seems redundant. Especially given that majority of stars will impose military economy on starports around them. Overall, we have plenty of military economies (link in the beginning of initial post)
 
I meant more in the direction of building larger ports with a military economy rather than just the outposts. I mean, sure, you can just put them around stars but can’t exactly put anything planetary on one.

As for why you would build a system with military economy as the focus… roleplay? Creating something interesting? Dunno. But the current state does still impede that to an extent unless you only build the military outpost as the only station in-system (or your orbitals at the star(s), which is a bit eh).

Admittedly, I did forget the military outpost in that consideration.

Edited to remove strikethrough text because apparently putting an s between [ brackets is enough for the forums to put that in, even if there is no corresponding end point.
 
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So, fun update:
After my claim on the system (which clearly happened since I was able to make screenshot from the post)...
It now appears as 'invalid system'.

P.S.: I don't think I got refund of my 25M...

Hashtag #BrewerCorpScam
 
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