One thing I would like stamped out ASAP before even more are made are the same multiple duplicated building pieces that only have a texture or colour variant applied.
Please remove the duplicated block shapes and add a texture selector in addition to the existing the colour swatch selector!
This can't be done soon enough with all the extravagant parks being built with these duplicated objects.
Getting rid of these at a later date in favour for a single set with texture customisation may be difficult when ensuring you can, if it all, convert the data in everyone's parks to a replacement set.
*Update
We would be able to make large single walls out of fewer polys rather than place lots of squares, This control would keep poly counts down, Number of object shadow instances down and surface rendering of post effects down by allowing us to create the same buildings out of fewer pieces.
I also want to regurgitate the obvious suggestions probably already asked for below:
Please remove the duplicated block shapes and add a texture selector in addition to the existing the colour swatch selector!
This can't be done soon enough with all the extravagant parks being built with these duplicated objects.
Getting rid of these at a later date in favour for a single set with texture customisation may be difficult when ensuring you can, if it all, convert the data in everyone's parks to a replacement set.
*Update
- Basic 3D Editing of preset placement shapes (Square (cube), Triangle, Pyramid, Circle (Cylinder) with adjustable face count).
- Allow scaling of the Height, Width and Depth of the Shapes.
- Separate grid system for scale where the default smallest size is half the thickness of the current wall shapes so we can make ledges and borders.
- Allow a mode where the build block objects can be placed in the same manner as props with the surface alignment toggle available.
- Allow the creation of Prefabs to help with the creation of our blueprints so we can create prefabricated collection of shapes and attached props to be used as a grouped placement object with control of what object in the group is used as the snapping point to the building grid.
- Use world alignment for textures.
- Allow Colour Pallet (Per Face) [Per Face selection would allow interior and exterior walling on the same object allowing for more detail and retain low poly count]
- A set of detail textures to use with colour Pallet
- Texture selection (Per Face + If possible colourisation overlay texture for altering things such as the brick work without colouring the cement)
We would be able to make large single walls out of fewer polys rather than place lots of squares, This control would keep poly counts down, Number of object shadow instances down and surface rendering of post effects down by allowing us to create the same buildings out of fewer pieces.
I also want to regurgitate the obvious suggestions probably already asked for below:
- Manual Scaling (Building Blocks & Foliage)
- Flip Selection (Props Only)
- Object Prop Inversion (for symmetry building when using props)
- Random Scaling (Foliage)
- Random Rotation (Foliage)
- Coaster track height measurements.
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