Building facilities on upper decks?

Hey guys,

Apperantly, you can't build facilities on upper deck since they are technically ''pathways''. I can try to arrange my shops just next to the path but it comes with a lot of alignment problems and then the buildings just float just like in the image I attached. Also it's harder to plan a layout this way.

Am I missing a good way of handling this?

Any tutorial links or guides are appreciated.

Thanks in advance

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Annotation 2020-04-14 191110.png
 
You could try some terrain modifications, or use rocks under the floating buildings or make the floating building part of a bigger building that goes from ground up.
 
I build the facilities I want on a higher level as the first step before any paths, with all facilities on the same grid as each other, then I make paths by selecting them to be on the same 4x4 grid as my already existing buildings to fill in the rest of the floor for my upper deck space. This way, the buildings can be surrounded by path, though there is always a little gap between the building and the paths on the back, left and right sides that I use walls and decorations to hide. It's a bit tricky to describe, hope it helps with some ideas!
 
I think it's easier to place the facilities first at the desired height, then use paths with snap to grid while using the building as snapping point.
 
I like it to use big Treetrunks and similar Building Parts for Buildings that are connected to a elevated Path. I think I would use Savanah Rocks or Desert Rocks for the Building in the Picture and then maybe decorating it with some Plants
 
I build the facilities I want on a higher level as the first step before any paths, with all facilities on the same grid as each other, then I make paths by selecting them to be on the same 4x4 grid as my already existing buildings to fill in the rest of the floor for my upper deck space. This way, the buildings can be surrounded by path, though there is always a little gap between the building and the paths on the back, left and right sides that I use walls and decorations to hide. It's a bit tricky to describe, hope it helps with some ideas!

Thanks for the advice,

I wish there was a Tile type where you could build a facility on it so that you wouldn't have to find a workaround. It's just weird there is not a more stable solution to this. it just makes the buildings float. Gotta look for Career maps to see how they figured it out.
 
I think it's easier to place the facilities first at the desired height, then use paths with snap to grid while using the building as snapping point.

Yeah that's what I had to do, but changing something becomes a huge pain cause the grid paths don't work with new layouts and always act weird etc.
 
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I don't see the problem, sorry... As Luuk said, you could either build the path first. Or just fiddle with the building a bit. I do it all the time and it works just fine. And why not just place walls under the building and make it all in all visibly taller that way? Add walls under it and the problem is solved. :) Of course, rocks or terrain is an option as well.

The grid path works with new layouts, as long as you always select the same grid. Put a grid item somewhere, always selevt the grid from there and it should always be the same.
 
I do see the problem, and although grids provide a tool to create a customer-walkable floor space with stores built within the path, they do not allow me to freely create a plaza in any shape that is not gridlike.
I have fudged my way through the system to create something that looks decently like a triangular plaza design with tables I wanted to fit between a pond, an exhibit, and a straight path, but I mostly have to hide non-pathable gaps under construction pieces making the visible plaza floor, and customers cannot walk in the inevitable gaps (and I can't place tables near them either), so the crowd movement patterns always look weird going around invisible obstacles as the actual paths do not allow a true open plaza area fully connected to the surrounding paths.
Unfortunately I know it would be a massive undertaking basically designing it from scratch in order to allow creation of pathed areas of a wider variety of shapes and sizes rather than path segments of certain widths, and smoother integration of stores and exhibits with anything that is not a 4x4 grid.
 
I don't see the problem, sorry... As Luuk said, you could either build the path first. Or just fiddle with the building a bit. I do it all the time and it works just fine. And why not just place walls under the building and make it all in all visibly taller that way? Add walls under it and the problem is solved. :) Of course, rocks or terrain is an option as well.

The grid path works with new layouts, as long as you always select the same grid. Put a grid item somewhere, always selevt the grid from there and it should always be the same.

The problem comes when I want to edit my layout by moving my facilities or create more paths along the grid.. The path's start to act very weird. First of all, not all grid path merge with the old paths. It becomes a stand alone path. Secondly, I try to delete a path block that is made by grid and it creates strange outcomes instead of just deleting a square path. I'll try more, I was just wondering if there's a healthier solution. Thank you!
 
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