So been reading different opinion and what I came up with is this [Diamondback Build] would you suggest any changes?
A mining laser is also useful to have, and if you are exploring and aren’t using limpets, then you don’t need a cargo rack. I replaced them with something much more useful, an AFMU and a surface scanner.
Coriolis EDCD Edition
A ship builder, outfitting and comparison tool for Elite Dangerouss.orbis.zone
Question when you bring stuff back to the ship and transfer it you need cargo racks don't you? Like one thing it will be for is collecting for the Meta Alloys required- I need cargo room for that right?A mining laser is also useful to have, and if you are exploring and aren’t using limpets, then you don’t need a cargo rack. I replaced them with something much more useful, an AFMU and a surface scanner.
Coriolis EDCD Edition
A ship builder, outfitting and comparison tool for Elite Dangerouss.orbis.zone
Question when you bring stuff back to the ship and transfer it you need cargo racks don't you? Like one thing it will be for is collecting for the Meta Alloys required- I need cargo room for that right?
Don't overlook D rating sensors and life support.
I've never subscribed to the idea of d-rating your sensors on an explorer. When exploring, I fit the best sensors possible.Life support should always be d-rated, as you can synthesise air when needed anyway.
Mind you, I also take weapons and shields; I don't like to leave stuff behind.
Because the difference in range between A and D rated sensors is not significant, and I'd rather have the better sensors instead of get 0.1 Ly more range.
My AspX can jump 44Ly without having stripped everything down, and that's fine for exploring. A first explorer ship doesn't really need to be optimised at all - I think my first explorer Cobra could only go 24Ly. It's not the range, it's the journey.When you know that you like exploring, that's when you'll work out what is important to you for the long trips away. I decided that having a fully functioning ship with decent modules was important to me!
I turn my sensors/shields/pd off the second I leave the bubble. D rated all the way. D rated engine focused PD is a nice touch sometimes...Why?
I certainly don't suggest OP fight in that thing.
I generally use A rated LR on my combat ships.
Seems like a pointless hit to range/speed on a "first explorer ship".