Horizons Building your own space port?

With all the credits we gotten from trade, exploration, combat and piracy going nowhere, can we have the opportunity to buy a plot in space/surface and build our own station/port?

There must be thousands of parts that must be purchased and workers to hire. Good use of our money as the Galatic Bank of Elite pays zero interest (which is better than real banks that gives negative ones I guess).
 
Sorry this comes up all the time and FD has said no. But you can kind of have it if you make your own player minor faction and take over space stations and systems.
 
User building

There are games, virtual worlds, where users have the ability to build. Now, designing and constructing a space station is not a task for the average joe...it's a task for a COMPANY, with engineers, architects, physicists...a lot of smart, educated people. I can see Frontier seeing a challenge to enabling it for players, and they have a lot of higher priorities on their plates.

However, Elite is already boring people in the gaming community. If it plans to survive, it will have to feed our hopes for more. Hey, it's GRAND that there are billions of places to go! But as I describe myself in one game, I'm a mile wide and an inch deep. Elite is light-years wide, with only the promise of depth, at this point. Role-play can compensate for some of that...but creepers, the NPC dialogs are so repetitive that I don't even bother to read them. When my fighter brags on her kills, it's annoying! FD should have a small crew dedicated to freshening those up: Hire a few teen-agers or college students who took drama classes and participated in theater! Oh...and make sure they can spell. :D
 
There are games, virtual worlds, where users have the ability to build. Now, designing and constructing a space station is not a task for the average joe...it's a task for a COMPANY, with engineers, architects, physicists...a lot of smart, educated people. I can see Frontier seeing a challenge to enabling it for players, and they have a lot of higher priorities on their plates.

However, Elite is already boring people in the gaming community. If it plans to survive, it will have to feed our hopes for more. Hey, it's GRAND that there are billions of places to go! But as I describe myself in one game, I'm a mile wide and an inch deep. Elite is light-years wide, with only the promise of depth, at this point. Role-play can compensate for some of that...but creepers, the NPC dialogs are so repetitive that I don't even bother to read them. When my fighter brags on her kills, it's annoying! FD should have a small crew dedicated to freshening those up: Hire a few teen-agers or college students who took drama classes and participated in theater! Oh...and make sure they can spell. :D

Also, how much would a station cost? An outpost might be relatively cheap - five billion credits perhaps... but a full station is probably beyond the dreams of any one player. The richest players have what - thirty or forty billion?
 
the closest i know of is the cannon science group got a mega ship but i think it would be more than any player would work out i think it would like that have to be a group known by fd and they got it after lots of working with the devs you would have to talk to someone from cannon to know the full story
 
TO BUILD ANYTHING USEFUL Will transform this space game to mega star hights.

With all the credits we gotten from trade, exploration, combat and piracy going nowhere, can we have the opportunity to buy a plot in space/surface and build our own station/port?

There must be thousands of parts that must be purchased and workers to hire. Good use of our money as the Galatic Bank of Elite pays zero interest (which is better than real banks that gives negative ones I guess).

Your question has been asked repeatedly by many players of this space game with a very unfortunate reply is always NO no no. First principle it seems to me that a great many players of this game are sure that there is something missing, something crucial for player engagement and connection with the game play environment. Very often those players will express their concerns with a well meaning and (in their view) well reasoned argument for this improvement or that tweak of the game mechanic. Sometimes these player suggestions are acted upon and their ideas incorporated into the game, yet still the player after initial excitement and gratitude for this improvement in the player game experience quickly realises that the much longed for improvement has not delivered the connection with the game environment that they were convinced would make all the difference.

It is a sad truth of the human condition (a curse if you will) is that we adapt very quickly to new experiences, what is wow exciting this morning is becoming so so by the end of the day. If you accept the truth of this then it stands to reason that developers cannot deliver novelty fast enough to satisfy demand. They should not even be trying to do that, instead they (must could should) may deliver a feature tool that allows the user to create novelty. In the case of this beautifully realised and presented galaxy the only tool that will propel this game forward will be one that lets a commander lay claim to a piece of realestate and use his hard earned credits to build build build. A true sandbox that is persistant and shared with all other players will open this game like a flower to the beauty and beast that is the human capacity for creation and destruction.
 
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I need a "MOON BASE" = SELL ME A MOON & THE RESOURCES TOO BUILD A BASE...

That sound like a KOOL COMMUNITY GOAL...
 
It is a sad truth of the human condition (a curse if you will) is that we adapt very quickly to new experiences, what is wow exciting this morning is becoming so so by the end of the day. If you accept the truth of this then it stands to reason that developers cannot deliver novelty fast enough to satisfy demand. They should not even be trying to do that, instead they must deliver a feature tool that allows the user to create novelty. In the case of this beautifully realised and presented galaxy the only tool that will propel this game forward will be one that lets a commander lay claim to a piece of realestate and use his hard earned credits to build build build. A true sandbox that is persistant and shared with all other players will open this game like a flower to the beauty and beast that is the human capacity for creation and destruction.

Unless you dont want ED to become yet another 'space builder sim'. Plenty of those if you want one.
 
Unless you dont want ED to become yet another 'space builder sim'. Plenty of those if you want one.

OK ..... your a destroyer not a builder eh! then just for a moment ask yourself this question. Why should you be concerned about some distant solar system that you have never been to and one of its many airless rocks that you may never see and the small cunningly concealed repair base that I and my Pirate friends have constructed in secrecy for the benefit of my pirate gang?.
My point ..... the player environment is so vast that thousands of us could be building vast cities and it still would have no impact on the available play areas of the destroyers. But it would provide a reason to connect, care about and invest in this game that is sadly lacking for those of us with non destroyer mind sets.

Post Script:- I forgot to add that you would of course receive a warm welcome should you want to try and destroy such a base :)
 
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OK ..... your a destroyer not a builder eh! then just for a moment ask yourself this question. Why should you be concerned about some distant solar system that you have never been to and one of its many airless rocks that you may never see and the small cunningly concealed repair base that I and my Pirate friends have constructed in secrecy for the benefit of my pirate gang?.
My point ..... the player environment is so vast that thousands of us could be building vast cities and it still would have no impact on the available play areas of the destroyers. But it would provide a reason to connect, care about and invest in this game that is sadly lacking for those of us with non destroyer mind sets.

How about instead you allow me to purchase a football team and compete in a galactic league? Why should you be concerned if I design a new formation using Season 3: Football Formation Manager?

Because it is a waste of dev resources if you dont care for football in your Elite. So why dont you go play Space Engineer for your building stuff, I go play PES for football and FD develops ED to be neither?
 
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OK ..... your a destroyer not a builder eh! then just for a moment ask yourself this question. Why should you be concerned about some distant solar system that you have never been to and one of its many airless rocks that you may never see and the small cunningly concealed repair base that I and my Pirate friends have constructed in secrecy for the benefit of my pirate gang?.
My point ..... the player environment is so vast that thousands of us could be building vast cities and it still would have no impact on the available play areas of the destroyers. But it would provide a reason to connect, care about and invest in this game that is sadly lacking for those of us with non destroyer mind sets.

Post Script:- I forgot to add that you would of course receive a warm welcome should you want to try and destroy such a base :)

Because stuff I care about doesn't get put into the game while they chase their butts down an endless corridor of stolen ideas that three people want the game to have!
 
How about instead you allow me to purchase a football team and compete in a galactic league? Why should you be concerned if I design a new formation using Season 3: Football Formation Manager?

Because it is a waste of dev resources if you dont care for football in your Elite. So why dont you go play Space Engineer for your building stuff, I go play PES for football and FD develops ED to be neither?

A rather misleading comparison; there are no football teams in Elite, but there are appx 66,000 stations and bases. A sensible, modular ability to build either wouldn't be against the game ethos, now, would it? If you're in this game as a trader or miner, having a station or base makes perfect progression sense. Nor is it really against Elite lore; a planetary mining base, say, is a logical extension of the mining machines that used to exist. Plutocrat commanders who have every ship and additional billions in the bank might enjoy the experience.

Soemthing like this would, of course, entail considerable work and even more balancing, and the fact that few are currently in a position to afford something like this means we oughtn't get it in the near future, but why would one want to rule it out completely?



Because stuff I care about doesn't get put into the game while they chase their butts down an endless corridor of stolen ideas that three people want the game to have!

More than three, I'd imagine. Also becoming apoplectic about someone having desires that differ from your own is a trifle OTT.
 
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The X3 series of games allowed you to create your own company, build your own factories and complexes and sell the resultant products as an added revenue stream.

Independence War II - Edge of Chaos had you finding an abandoned base in a nebula from which to strike out.

These games (and probably others I have never played) had unique idea's that basically built on the foundations of the original Elite. Whilst Elite was certainly not the first space-based trader game it was to be the progenitor of every other game that followed a similar vane of trading, exploration and fighting.

With so many players wanting a deeper game experience whilst maintaining the freedom of a sandbox, and so many of us with widely differing idea's of what the game should be or cater too it is a little blinkered to think that just because we, as individuals, have a great idea that it should be implemented in the game.

I am not saying that our own idea's are not fantastic (and if realised would be an excellent gaming experience) but we do have to be realistic in our aspirations and trust in the direction in which Fdev are taking the game.

Personally I never though I would ever see Elite re-made so imagine my surprise when I found out in late 2012 that it was being crowd-funded. Around the same time I backed Star Citizen too, but ED has been the most progressive in terms of actually getting a fully playable version to the public and then continuing to build on that platform.

The biggest leap for my money was the ability to land on moons and planetoids, and again this has slowly been built-upon.

The next logical step is the ability to land on planets with an atmosphere - I can only imagine how much work will need to go into that.

For my part, I am happy to take each phase of development of ED as it comes - sure there are loads of things I would like to see in the game but we have to be patient...Rome wasn't built in a day and all that. :)
 
More than three, I'd imagine. Also becoming apoplectic about someone having desires that differ from your own is a trifle OTT.

Actually you're the one who has descended on the forum demanding your vision of Ed be implemented regardless of what anyone else wants, I suggest not ascribing emotions to people you have never met or interacted with in any way except to diss on a forum. Take your demands to FDEV if you wish, I expect the same response as the last two times. meanwhile I shall enjoy what's already there while I wait to see what FDEV have got in store for us in the future
 
Actually you're the one who has descended on the forum demanding your vision of Ed be implemented regardless of what anyone else wants, I suggest not ascribing emotions to people you have never met or interacted with in any way except to diss on a forum. Take your demands to FDEV if you wish, I expect the same response as the last two times. meanwhile I shall enjoy what's already there while I wait to see what FDEV have got in store for us in the future

I think you must be confusing me with someone else; have you read my post on this topic? I can't see much of a demand in

Soemthing like this would, of course, entail considerable work and even more balancing, and the fact that few are currently in a position to afford something like this means we oughtn't get it in the near future, but why would one want to rule it out completely?

However, I apologise if I called you apoplectic when you were not, because I assumed you must have been angry when you wrote

Because stuff I care about doesn't get put into the game while they chase their butts down an endless corridor of stolen ideas that three people want the game to have!

I now realise it's calm and normal wording and punctuation.
 
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For my part, I am happy to take each phase of development of ED as it comes - sure there are loads of things I would like to see in the game but we have to be patient...Rome wasn't built in a day and all that. :)

So am I. In fact, I wouldn't like ED to go down the X-series route, where owning stations is the measure of success; if rashly implemented, stations or bases in ED could quickly overwhelm the game dynamics. But I look forward at some point to a little geodesic dome and landing pad, with a little mining operation extracting something that I could sell at a minute profit. True home base, so to speak. :) Or if it were outside the Bubble, maybe somewhere along a route like the one to Beagle Point, I'd welcome the occasional intrepid explorer and repair their ships as well as my modest facilities could.
 
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But I look forward at some point to a little geodesic dome and landing pad, with a little mining operation extracting something that I could sell at a minute profit. True home base, so to speak. :) Or if it were outside the Bubble, maybe somewhere along a route like the one to Beagle Point, I'd welcome the occasional intrepid explorer and repair their ships as well as my modest facilities could.
if this is truly all you want then you can have it now by making your own player faction and taking over that base that you want so much.
 
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