Buildings and parts quantity vs game performance

Can anyone tell me which is better for performance of the game - low number of buildings each with high part count or high number of buildings each with low part count?

I was thinking about this when making custom fences along a straight path edge. I created one fence piece (about a 4m width) with 4 parts as a building then duplicated it along the edge of of the path ending up with 5 buildings making up a 20m fence. But then I thought what if the 20m fence was one building and each 4m repeat part of the fence was just extra parts of the building; would that be better for performance? I'm not suffering with performance issues yet, but my PC isn't the best spec and am conscious of trying to keep down any unnecessary part/buildings in the game.

I suppose this leads onto the question of is there a limit to the number of buildings (and parts) the game can handle or are you just limited to memory size and computer spec?
 
anything but your own first hand performance testing will be speculating.

Its trival to create some controlled test parks with replicated buildings and items in whatever configuration you would like to know about. Please do this then report back with your findings!
 
Either way, the more you put into your map, the more lag it will get. The AI (visitors and amount of staff you put in your park. eg the higher the population), number of rides, and amount of shops, buildings and scenery. especially special effects like bubbles fireworks etc. And also the amount of rides.

I have a high end i7-6700k, overclocked GTX 1070, and 16GB DDR4 RAM (which is more than enough). And manage 1920x1080 Ultra preset, full screen, with 22 rides and 6k people and moderate scenery.... and manage 23-35fps on average.
 
Can anyone tell me which is better for performance of the game - low number of buildings each with high part count or high number of buildings each with low part count?

I was thinking about this when making custom fences along a straight path edge. I created one fence piece (about a 4m width) with 4 parts as a building then duplicated it along the edge of of the path ending up with 5 buildings making up a 20m fence. But then I thought what if the 20m fence was one building and each 4m repeat part of the fence was just extra parts of the building; would that be better for performance? I'm not suffering with performance issues yet, but my PC isn't the best spec and am conscious of trying to keep down any unnecessary part/buildings in the game.

I suppose this leads onto the question of is there a limit to the number of buildings (and parts) the game can handle or are you just limited to memory size and computer spec?

The only thing I know for a fact is if you have buildigs that consist of more than 1k parts it kinda lags when you select it or go to editing mode.

In the end park-wide I dont think it matters alot if you have 100 buildings of 100 pieces or 10 buildings of 1000 pieces. But if anyone knows I would like to know as well. [big grin]
 
Either way, the more you put into your map, the more lag it will get. The AI (visitors and amount of staff you put in your park. eg the higher the population), number of rides, and amount of shops, buildings and scenery. especially special effects like bubbles fireworks etc. And also the amount of rides.

I have a high end i7-6700k, overclocked GTX 1070, and 16GB DDR4 RAM (which is more than enough). And manage 1920x1080 Ultra preset, full screen, with 22 rides and 6k people and moderate scenery.... and manage 23-35fps on average.

Yeah as I mentioned, mine isn't showing signs of lagging yet (admittedly my spec isn't as good as yours plus my park isn't as big and has no people in it yet) but I'm just conscious that eventually it will and it's at that point I'll start thinking about what else is causing lag apart from the obvious like quantities of rides and people.

I'm always creating buildings using the least amount of parts possible to try and be economical with them. For example, when building a wall into the ground, if I can get away with a 2m one rather than a 4m one to sit above and below the ground line then I will. If I duplicate a group of parts and one of them overlays an identical one, I'll break the building to remove that part. Probably makes no difference whatsoever but in my mind, I feel I'm helping the game's performance. In the grand scheme of things, is that worthwhile or am I just being too cautious, fussy and worrying about nothing?
 
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