Can anyone tell me which is better for performance of the game - low number of buildings each with high part count or high number of buildings each with low part count?
I was thinking about this when making custom fences along a straight path edge. I created one fence piece (about a 4m width) with 4 parts as a building then duplicated it along the edge of of the path ending up with 5 buildings making up a 20m fence. But then I thought what if the 20m fence was one building and each 4m repeat part of the fence was just extra parts of the building; would that be better for performance? I'm not suffering with performance issues yet, but my PC isn't the best spec and am conscious of trying to keep down any unnecessary part/buildings in the game.
I suppose this leads onto the question of is there a limit to the number of buildings (and parts) the game can handle or are you just limited to memory size and computer spec?
I was thinking about this when making custom fences along a straight path edge. I created one fence piece (about a 4m width) with 4 parts as a building then duplicated it along the edge of of the path ending up with 5 buildings making up a 20m fence. But then I thought what if the 20m fence was one building and each 4m repeat part of the fence was just extra parts of the building; would that be better for performance? I'm not suffering with performance issues yet, but my PC isn't the best spec and am conscious of trying to keep down any unnecessary part/buildings in the game.
I suppose this leads onto the question of is there a limit to the number of buildings (and parts) the game can handle or are you just limited to memory size and computer spec?