Give every ship a built-in smart limpet control system, good for one limpet. Grade E-A in core systems. You still need cargo racks for limpets, unless limpets become ammo.
In the ship menu, you would configure what type of limpet it fires.
Optional slots would add more limpets, so you would still need these for limpet-heavy activities.
For instance, a mining ship would still take as many optional slots full of limpets, have 2 prospectors and the rest collectors and cargo and whatever, configured in a ship options tab, and fire groups.
Other ships might bring along a few limpets, for collection/fuel/repair/hatch-breaking purposes. Or that ship-stabilizer idea someone came up with, which is niche enough that it would never be worth a module of its own.
In the ship menu, you would configure what type of limpet it fires.
Optional slots would add more limpets, so you would still need these for limpet-heavy activities.
For instance, a mining ship would still take as many optional slots full of limpets, have 2 prospectors and the rest collectors and cargo and whatever, configured in a ship options tab, and fire groups.
Other ships might bring along a few limpets, for collection/fuel/repair/hatch-breaking purposes. Or that ship-stabilizer idea someone came up with, which is niche enough that it would never be worth a module of its own.