Buldozzer in Franchise Mode: yes (and thank)! But what about animal storage limit?

Thanks for the new bulldozer tool, it was definitely needed. But I have a few questions about the franchise mode. With this new tool, many of us will want to take advantage of the possibility of recreating different areas of our zoos, or even completely redoing them, but there is still the problem of the number of animals that can be "parked" in the trade center until the redone habitats are ready. I believe that this problem has always remained since day one of Planet Zoo's release: we need a place to temporarily place animals in franchise mode and currently the trade center remains "shared" among all zoos quickly reaching the limit, practically preventing the reworking of an already existing zoo from scratch, or in large part. I know perfectly well that we can recreate a new zoo avoiding the problem but it is not the same thing because starting a new zoo precludes not inheriting all the money earned, that is a fundamental resource for feeling free to devise large projects (just watch the videos of the best creatives who spend a lot of time in the sandbox preparing the land initially, and this operation requires money). Many players have migrated to sandbox mode for this very reason but I believe, and hope, that they will want to bring the franchise mode back to its original numbers, also because unlike the sandbox it has an important challenge component that many like. There are several solutions and I would like to understand if Frontier intends to solve this problem in the future by:

1 - The ability to transfer money between franchised zoos, or
2 - The possibility of having a specific animal maintenance center for the zoo in which you operate (not shared or for the sale of animals), even if you pay for the time and quantity of animals contained.

I repeat, I know that when playing in the sandbox the problem does not exist but currently the exchange of animals is the only form of interaction between players and the franchise mode encourages the player to improve the genetics of the animals, have a fully functional zoo and therefore have the satisfaction to see results for the work done (money earned, number of visitors, etc.), dynamics that are relative in the sandbox.
 
Just my opinion but I wouldn't want this change - we got an extra 100 slots which was needed with the increase in DLC animals but personally I want franchise to be somewhat challenging and I enjoy that it is pretty much the only game mode that forces me to redesign my zoo, to move to different species, to sometimes not have species because there aren't the right ones on the market. I want the challenge of having to make tough choices and get rid of some animals and I have completely reworked zoos that were quite large before.

I'm not sure making franchise less constrained and more like sandbox is the way to go personally - I play franchise and not sandbox because it forces me to design my zoos carefully and when I make changes I have to do them more like a real life zoo and adapt what is there instead of always having something new. It means I can see the bones of my original designs sometimes in completely re-worked buildings and habitats. I appreciate that this isn't how everyone plays but franchise is already so easy.
 
I feel as though it'd be nice to give us 200 slots for the trade centre and then 200 slots for a storage facility. That way players can keep their selling animals and future breeding animals separate in 2 different areas.
 
How about you just build a holding area for those animals?
Its not like its hard or long to satisfy their requirements and in the meantime you can rebuild their habitats.
Defenetly more engaged then the cheat center
 
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