Buliding coasters is to frustrating

Building coasters is so frustrating. First it tells me nausea is to high, Ok I edit the track. Now excitement is to low. Edit the track some more... After 2 hours of editing the track I gave up and just used a blueprint.

Why is it so hard to build custom coasters with decent ratings?
 
Building coasters is so frustrating. First it tells me nausea is to high, Ok I edit the track. Now excitement is to low. Edit the track some more... After 2 hours of editing the track I gave up and just used a blueprint.

Why is it so hard to build custom coasters with decent ratings?

I'm afraid this is part of the course of learning to design rides within a coaster simulation. It is far better than what it used to be, RCT 1 did not allow for such flexible modifications to the track.
 
Loops, rolls and sharp banking/turns at high speed usually are the cause of too much nausea, going too slow brings excitement down however. Also having too much fear and nausea will lower the overall excitement drastically.

Building a coaster with decent ratings isn'tthat hard, you just need to learn what is going to cause issues with the ratings and how to fix that. Using the heat maps in the testing tab will help you understand where you're going wrong. I would also recommend watching some youtube videos and perhaps posting screenshots of your coaster to get advice on what you could do to make it more pleasant. You could try building a wooden coaster first as its quite easy to make them decent as its mostly about controlling speed and having smooth turns with enough humps to keep it exciting.
 
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Yaffle

Volunteer Moderator
Try not to cram too much stuff in. Have some fast straight bits for the nausea to fall, but so guests still get the excitement buzz.

I managed, with lots of prebuilt curves, to get a coaster to 20 fear 20 nausea and 0 excitement (I guess everyone was dead). Take a few curves out and it drops, keep messing and you'll get there.

Also, try downloading ones from the workshop to see what's going on there, or just mess with the standard ones.
 
Silvarret has started a series of videos called Coaster College which offer tutorials on coaster building. I'm sure there are others I just happened to spot these while browsing YouTube. Check them out they offer some great tips on coaster building.
 
What exactly creates a high fear rating? I have a large RMC coaster that is all around smooth and keeps an average speed of 30-40 mph. People get scared through most parts of the ride even if it's going straight or there is smooth banking. Could it be going under supports that scares them? They always duck in general when going under scenery.
 
Practice is the key.. and know for a fact that the first iteration of your ride wont be perfect.
Heatmaps are your friend, don't just focus on Excitement, Fear and Nausea, the other Heatmap options will also offer good clues as to what's going on with a ride.
Its all about gentle tweaking then testing, and repeat. Don't make large sweeping adjustments, tweaking it, gently.
Have fun, if you find you are getting frustrated.. Save and walk away.
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Right now, there is no "perfect" method.
I fully expect the Coaster Physics Engine to be slowly adjusted over the next few months (a reason why I try not to go into specifics as far as Coaster design in PC [wink] ).
 
Wow that is a good guide. Thanks Yaffle for highlighting that. Thanks also to whoever wrote it.

It really is just about practice. My first couple of coasters were terrible. First one had worse excitement/fear stats than the teacups. The second one had a fear rating of 15!

Like others have said use heat maps to help guide you.

One of the biggest lessons I've learned is to keep the transition between different elements of track as smooth as possible and the faster the train is going the more elongated the transition needs to be.

You can also learn from the pre-made coaster blueprints. Place them in a sandbox park then spend some time studying the track to figure out how they built it. Put it in test mode and watch how the different elements affect the ratings. Then you can incorporate the ideas into your own designs.

Don't be despondent at not being able to build the perfect coaster first time. That's like sitting down at a piano and expecting to be able to play Bach on your first try.

I'm sure you'll be putting John Wardley to shame in no time!
 
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In case you didn't know about it, PC has a great tool while building a coaster called "Smooth Banking" and "Smooth All". What happens is you highlight your coaster track (I recommend starting with highlighting the piece at the bottom of your first drop and use the tool throughout your coaster all the way to the station), click "Smooth Banking" and/or "Smooth All" a bunch of times and that will help smooth out your banking, turning, and hills to make your coaster more ride-able. You can find the tool in the middle of the builder when you have the builder open.

I also recommend having your coaster in "test" mode throughout the whole building process. This way you can see troublesome spots right away and it stops you from getting too far ahead of yourself in the build process.
 
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