Bump up from vanilla AspX?

Tough day.

Flew out to Farseer.
Went to Barnacle 3. Had to approach and land twice.
Used the SRV for the third time. Figured out how to use the turret and scoop.
Collected a few meta-alloys and others.
Got back to ship. Learned I shouldn't have listened to advice saying I wouldn't need a cargo rack for exobiology (and I guess technically ya don't).
Dumped cargo.
Learned that there are no publicly landable stations at Private systems.
Flew off to a carrier. Got cargo rack.
Flew back to planet with Barnacle 3 area.
Managed to damage the ship while landing.
Before collecting more meta-alloys, a Thargoid arrived, SRV went dark... I thought I was gonna die.
Collected all new meta-alloys.
Took off for Farseer.
Halfway there, blown to smithereens by Thargoids.
Repurchased ship via insurance. No idea where I am.

This sucked.
 
The only reason I carry a cargo rack on my exploration ships is from unlocking Guardian Technology. You really don't need them outside of that. There's nothing you're going to pick up that is worth the hassle. In fact, it will increase your odds of getting interdicted by pirates, which you're ill equipped to deal with in the early going.

Any crafting material for engineering will go straight to your inventory without ever going through a cargo rack. So forget about the cargo rack for now until you go to unlock Guardian Tech.

Also in the early going, you should be using automated landing. You have enough on your plate learning the basics before you get involved in that.
 
The only reason I carry a cargo rack on my exploration ships is from unlocking Guardian Technology. You really don't need them outside of that. There's nothing you're going to pick up that is worth the hassle. In fact, it will increase your odds of getting interdicted by pirates, which you're ill equipped to deal with in the early going.

Any crafting material for engineering will go straight to your inventory without ever going through a cargo rack. So forget about the cargo rack for now until you go to unlock Guardian Tech.

Also in the early going, you should be using automated landing. You have enough on your plate learning the basics before you get involved in that.

Yes, I didn't have a rack for that reason, trying to avoid npc interdiction. But meta-alloys required a rack. I knew materials didn't require it, figured metas would be the same.

As for automated landing, I have and use it. Why is the Flight Assist Off key (Z) right next to the Stop key (X)? I'll have to change that.

Now. How the heck am I supposed to deal with Thargoid attacks? I never encountered them before. And of course I'm system jumping with shields off for heat issues, and no weapons, chaff or ECM so I was dead before I could react in any way.
 
As for automated landing, I have and use it. Why is the Flight Assist Off key (Z) right next to the Stop key (X)?
Flight assist and auto landing are two completely different things. They have nothing to do with each other. You will find those settings on the right side panel (4 key by default).

flight-assist-panel.jpg
 
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How the heck am I supposed to deal with Thargoid attacks?
In the Galaxy map on the left select 'Thargoid War Information', this will help you plot routes around the high risk areas, i always switch to this when im coming back into the bubble with an exploration ship (my bubble base is near a Titan).

O7
 
Flight assist and auto landing are two completely different things. They have nothing to do with each other. You will find those settings on the right side panel (4 key by default).

All I know is I was attempting an autolanding and accidentally hit Z instead of X (to stop so it could find a spot) and the thing went haywire.
 
In the Galaxy map on the left select 'Thargoid War Information', this will help you plot routes around the high risk areas, i always switch to this when im coming back into the bubble with an exploration ship (my bubble base is near a Titan).

O7

I really do need to learn more about the 27,000 display options in the Galactic Map.
 
I really do need to learn more about the 27,000 display options in the Galactic Map.
That and things like dangerous keybind locations are what the cheap ships are for*, once you have those things you can move on to the next stage of the learning cliff.
Note I am still finding out about stuff on the maps.

While you look through your bindings to move FA off to somewhere less dangerous and possibly to Hold rather than Toggle make sure the eject all cargo control is unbound or at least set to an unlikely combination it can I am told be upsetting to hit that in mistake for the landing gear.

*for example the rebuy on the Sidewinder you started with is nothing until you start upgrading modules.
 
All I know is I was attempting an autolanding and accidentally hit Z instead of X (to stop so it could find a spot) and the thing went haywire.
Sorta like most of us have done, brain farting and hitting the boost key instead of the landing gear button... Then splatting against the back of the station. Good times! You'll get frustrated, no worries, just come in here and we'll help you out. But be prepared to be frustrated by the forumites who'll give you conflicting advice in their effort to help you. For instance, I've never used automated landing until recently, and then only a couple of times.

About the heat, don't get too worried about it, the game will try and make sound worse than it is when you go above 80%. I routinely go above 130% to burn off the thargoid caustic goop. It's not a problem unless you are out exploring and can't hit a station to repair. It does damage the modules a bit and over time it will cause failures, but I'd run a shield if you can. It won't help with the goids much, they pretty much will kill you unless you have a decently loaded out ship and it's fast enough to outrun them. Just avoid them by plotting around them.

If you get interdicted by pirates, zero the throttle and submit, if you're not carrying cargo they will leave you alone once they scan you. If you are carrying cargo, submit and immediately do a 180 and fly under them, boosting and charging the FSD, once in super cruise, target a nearby system and jump or they will likely keep interdicting you.
 
The only reason I carry a cargo rack on my exploration ships is from unlocking Guardian Technology. You really don't need them outside of that.

So for the Guardian FSD Booster, I see that I need 21 Guardian power cells, 21 tech components, 24 focus crystals and 8HN shock mounts. You have enough cargo rack space in an AspX to carry all that? Are the crystals a mat?

I'm not sure I can squeeze that much into the AspX. Or can I?

My 6 slot has my fuel scoop, the only empty slot I have can accommodate a 5E rack with 32 capacity. Do I have to rejigger the ship with a smaller scoop (5) so I can free up the 6 slot which can carry 64?
 
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So for the Guardian FSD Booster, I see that I need 21 Guardian power cells, 21 tech components, 24 focus crystals and 8HN shock mounts. You have enough cargo rack space in an AspX to carry all that? Are the crystals a mat?
Yes.

I'm not sure I can squeeze that much into the AspX. Or can I?

My 6 slot has my fuel scoop, the only empty slot I have can accommodate a 5E rack with 32 capacity. Do I have to rejigger the ship with a smaller scoop (5) so I can free up the 6 slot which can carry 64?
No jiggering required only the HN shock mounts need cargo space.
 
Some random thoughts:

1. AspX is excellent ship for exploration. For long distance deep space exploration I really like mine. I also have DBX and Orca. Orca is now my favorite, but all 3 are really good.

2. I'm too late now, but I think there are some fleet carriers in Felicity's system selling meta alloys.

3. Your final AspX ship build will be different than your zipping around getting stuff build.

4. Your major ship build improvements will be from upgrading to
  • 5A FSD pre engineerd w/mass mgr
  • 6A Fuel Scoop
  • Detailed Surface Scanner (DSS) pre-engineered from a Human Technology Broker. Similar to the pre-engineered FSD you need some mats... look it up. This makes scanning planets much much quicker and easier. Failing this at least engineer your DSS as good as you can. I don't see others in this thread mentioning this... I consider important.

Of secondary benefit but really good and recommended:
  • Guardian FSD Booster
  • Engineer your Thusters to minimum G3 Clean (or Dirty, whatever). Add Stripped or Drag for experimental effect. (stripped gains you almost nothing)
  • Engineer your Distributer to minimum G3 Engine Focused. Add Stripped or Super Conduits for experimental effect. (stripped gains you almost nothing)

5. A 2G Planetary SRV is all you need, which carrries a single SRV. Now that there are fleet carriers all over the place... if you lose your SRV you can easily get a replacement.

6. Some people like repair limpet controllers on exploration ship, which requires you to have a cargo rack for limpets. IMO not very handy, there are fleet carriers in deep space for repairs. (before fleet carriers this might be a good idea).

7. An AFMU is good to fill an empty slot. It weighs nothing and if your ship takes internal damage the AFMU will take a portion of that damage.

8. Whatever advice is given... don't get rid of that 3D shield generator.

9. When travelling in Deep space IMO it is good idea to periodically visit a fleet carrier and sell your data. Also your respawn location is saved to this spot So in the event of ship crash you don't lose 8 months of travel data and respawn on the other side of the galaxy. Data that can be sold includes Cartographic Data (scanning planets), Codex Data (finding stuff), and Vista Genomics Data (exobiology).

The DSSA is a group of fleet carrier placed permanently in locations around the galaxy. Its a great idea to use them as periodic resting spots. You can rely on them being there and open to visitors. DSSA Map

10. Never change the name of your ship. It is bad luck.
 
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No jiggering required only the HN shock mounts need cargo space.

I'm having trouble figuring out cargo, I guess. When I got the meta-alloy for Farseer, I needed a cargo rack. But none of the Gaurdian tech drops require one? Will they appear as mats in inventory?
 
I'm having trouble figuring out cargo, I guess. When I got the meta-alloy for Farseer, I needed a cargo rack. But none of the Gaurdian tech drops require one? Will they appear as mats in inventory?
The ones listed in the recipe for the tech broker unlock will show up as mats as will the focus crystals. The only cargo that you can buy and sell is the HN Shock mounts.

As you can’t generally store cargo anywhere other than your current ship get the shock mounts just before you go to the broker, the mats are stored differently so will always be with you.

Meta Alloys are a cargo item so require a rack to store them on your ship.
 
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