Burned Out On Forced Persistent World: Need True Offline

I was attracted to this game due to it’s procedural galaxy generation, thorough ship customization and specialization, realistic ship systems, and faction/reputations. It could be the quintessential space mercenary role-playing game.

I eventually decided I don’t want to play a “single-player” or co-op game on it’s schedule instead of mine. I prefer to rotate through different games and don’t want to feel forced to play it regularly. It’s a game, not a chore. Some people suggested only doing short missions but that’s not an acceptable solution. I shouldn’t be gated from content because I want to spend my free time on more than one game. The background thought of my missions ticking down while not playing would be an unhealthy stressor for me. Clearly, some people like the idea of a persistent world, otherwise the game would not be so popular. I can slightly see the appeal if you’re somebody who makes one game their entire hobby.

For me, forcing the persistent world is a lost sale. It also came off as predatory. I suspect the developer using addiction psychology to urge people to play only this game. This is not an ideology I would put money towards. People should be coming back because it’s fun. If the persistent world is fun for you, great, but it’s not for others and true offline should be offered. If it’s too late due to backend code limits, Frontier should make a spin-off for local/offline play set in the same universe.
 
I suspect the developer using addiction psychology to urge people to play only this game
I have assembled and setup a dedicated PC for EDO and EDO only. And I did that before purchasing account. Question: how exactly I got that "addiction" before start in ED?? Also having one World for all is a main source of attraction for me.
What would be simpler have a private offline Galaxy for everyone or not taking missions "Kill 40+ pirates..." if you are not planning to be online for nearest few hours? We are talking about responsibility for missions taken voluntarily, afterall.
 
I was attracted to this game due to it’s procedural galaxy generation, thorough ship customization and specialization, realistic ship systems, and faction/reputations. It could be the quintessential space mercenary role-playing game.
It could be but it isn’t really an RPG.

I eventually decided I don’t want to play a “single-player” or co-op game on it’s schedule instead of mine. I prefer to rotate through different games and don’t want to feel forced to play it regularly. It’s a game, not a chore. Some people suggested only doing short missions but that’s not an acceptable solution. I shouldn’t be gated from content because I want to spend my free time on more than one game. The background thought of my missions ticking down while not playing would be an unhealthy stressor for me. Clearly, some people like the idea of a persistent world, otherwise the game would not be so popular. I can slightly see the appeal if you’re somebody who makes one game their entire hobby.
I am one of those that like the persistent world and inexorable March of time, fortunately I am not a fan of missions so that countdown aspect rarely affects me.

For me, forcing the persistent world is a lost sale. It also came off as predatory. I suspect the developer using addiction psychology to urge people to play only this game. This is not an ideology I would put money towards. People should be coming back because it’s fun. If the persistent world is fun for you, great, but it’s not for others and true offline should be offered. If it’s too late due to backend code limits, Frontier should make a spin-off for local/offline play set in the same universe.
I don’t see the predatory thing but game makers designing their games to attract people to play them and not those of their competitors seems sensible even for those doing it for a hobby let alone on a business basis.

The trouble with an offline/local game is how would they get the feel that the other players provide to the galaxy even if you don’t meet them.
 
The trouble with an offline/local game is how would they get the feel that the other players provide to the galaxy even if you don’t meet them.
I mean , realistically that would only affect Open world players. As someone who plays exclusively in either Solo or Private, I welcome the idea of a completely offline version of the game. It would be nice not be reliant on the ED servers. I'd love to be able to have my own galaxy/server running. Or even be able to just play anywhere anytime without the need of the "live" connection.

I play completely for the VR sim aspect ... I don't need live service for that.
 
You want an unhealthy stressor? Start building your "own" colony.
To be fair, once you've got your initial outpost done (which you can trivially do in a weekend) there's no time pressure and you can absolutely leave and come back and work on it when you feel like. It's not like BGS or powerplay or anything where someone can come along and kick the chair out from under you while you're away.
 
I mean , realistically that would only affect Open world players. As someone who plays exclusively in either Solo or Private, I welcome the idea of a completely offline version of the game. It would be nice not be reliant on the ED servers. I'd love to be able to have my own galaxy/server running. Or even be able to just play anywhere anytime without the need of the "live" connection.

I play completely for the VR sim aspect ... I don't need live service for that.
I didn’t mean directly encountering another human. And apart from out in the black I usually play in several PGs.
It is one galaxy no matter how many players you filter out so if you for example arrive at a station looking for stocks of X that it provides but I had been there minutes earlier and bought the lot there will be none there for you.
Or from a few weeks ago the CG delivery system went into lockdown unexpectedly because of players.
Those sorts of unscripted occurrences that make things not quite predictable and add to the experience.
 
I didn’t mean directly encountering another human. And apart from out in the black I usually play in several PGs.
It is one galaxy no matter how many players you filter out so if you for example arrive at a station looking for stocks of X that it provides but I had been there minutes earlier and bought the lot there will be none there for you.
Or from a few weeks ago the CG delivery system went into lockdown unexpectedly because of players.
Those sorts of unscripted occurrences that make things not quite predictable and add to the experience.
Yes .. which is valid if that is the experience you are after. Some of us aren't. There is nothing in the "living" galaxy thatt I would miss by having an offline, isolated version of the galaxy ... I don't play PP or do CG's ... There is a vast array of different players who enjoy different aspect of the game. An oflline version would not alter my enjoyment of the game one iota ... if anything I think it would actually add to it. I play ED almost exactly the same way I played Elite on my C64 ... only now in VR.

I mean this is all hypothetical obviously atm ... but I sincerely don't think there is anything wrong with raising the possibilty.
 
To be fair, once you've got your initial outpost done (which you can trivially do in a weekend) there's no time pressure and you can absolutely leave and come back and work on it when you feel like. It's not like BGS or powerplay or anything where someone can come along and kick the chair out from under you while you're away.
I know, but I also know our new friend isn't going to start the game colonizing with his beat-up Rentawinder.
 
There is nothing in the "living" galaxy thatt I would miss by having an offline, isolated version of the galaxy ... I don't play PP or do CG's ...
I'm flying strictly in Solo, but experience of setting First Footfalls on a Planet discovered first by other CMDR 7 years ago, then first scanned by another 3 years ago is one of a few reasons why I would always prefer online versions. Yes, for sure we are different, but no Exploration, No BGS, no PP, no Colonization to me personally means no feeling of our Galaxy.

Not to mention technical difficulties on converting server-based part to be functional on client PC.
 
I'm flying strictly in Solo, but experience of setting First Footfalls on a Planet discovered first by other CMDR 7 years ago, then first scanned by another 3 years ago is one of a few reasons why I would always prefer online versions. Yes, for sure we are different, but no Exploration, No BGS, no PP, no Colonization to me personally means no feeling of our Galaxy.

Not to mention technical difficulties on converting server-based part to be functional on client PC.
See for me, those references could be entirely made up and/or generated. I don't pay any attention to the previous players footfalls etc. It doesn't add to my ED experience. The elements of the game I enjoy could be completely disconnected from the live game and I would notice zero difference. If it does it for you that's awesome.

My feeling of the galaxy doesn't come for the live aspects.
 
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