Busy Station queueing system

the concept is simple. at busy stations, such as rescue ships during cg's or community events in open or private groups, it's often hard to get a parking spot, because there are often only 1 or two available.
It would make sense to have a queueing system in place, that assigns you a position based on when you requested docking permissions relative to other players (or NPC's).

If no players queue up, the time to dock is 15 minutes, as is default.
If a player requests docking after you do (ie they queue up), before you are docked, your time to dock is reduced to 150 seconds.

If a player requests docking after you have docked (and there are no open "parking spots"), an AFK-timer is activated.
The docked player is notified by ATC by means of a message on screen that there are other ships currently in Queue, and that handling their business in a swift manner is greatly appreciated.
If the player does not provide input within a given timeframe (let's say 300 seconds), they are either booted to the menu (Horizons) or they are forcefully disembarked into the concourse of the station and their ship is stored (odessey).
 
the concept is simple. at busy stations, such as rescue ships during cg's or community events in open or private groups, it's often hard to get a parking spot, because there are often only 1 or two available.
It would make sense to have a queueing system in place, that assigns you a position based on when you requested docking permissions relative to other players (or NPC's).

If no players queue up, the time to dock is 15 minutes, as is default.
If a player requests docking after you do (ie they queue up), before you are docked, your time to dock is reduced to 150 seconds.

If a player requests docking after you have docked (and there are no open "parking spots"), an AFK-timer is activated.
The docked player is notified by ATC by means of a message on screen that there are other ships currently in Queue, and that handling their business in a swift manner is greatly appreciated.
If the player does not provide input within a given timeframe (let's say 300 seconds), they are either booted to the menu (Horizons) or they are forcefully disembarked into the concourse of the station and their ship is stored (odessey).
Nope…..I don’t disembark my ship….ever!
 
but it breaks immersion.

So does multicrew, teleporting to stations after being blown up, and a ton of other stuff.

Does it also break your immersion when you log off after a session?

As for queuing system one of the nice things about solo or an empty instance in open or PG is that when you make a request and its denied, an NPC will launch freeing up a slot which you can then request.
 
I've been asking for the same thing for more than ten years.

So does multicrew, teleporting to stations after being blown up, and a ton of other stuff.

Few of which are anywhere near as common or tedious. Even if they were, that's not an excuse to maintain another bad mechanism.

I see a rebuy screen maybe once every 250-300 hours. I use multi-crew over cross system distances rarely (which isn't that immersion defying given that FTL comms is now throughly established). I may have to break wing to dock at a high traffic area a dozen times in one session...all because the station thinks allowing someone to idle for hours doing nothing is higher priority than the essential goods my CMDR may be carrying.

Does it also break your immersion when you log off after a session?

Yes, and that's kinda the point.

As for queuing system one of the nice things about solo or an empty instance in open or PG is that when you make a request and its denied, an NPC will launch freeing up a slot which you can then request.

Switching modes still forces one to leave whatever wing they may be in and it can be a chore to get back into the same instance later, if one has cause to.
 
Last edited:
Back
Top Bottom