the concept is simple. at busy stations, such as rescue ships during cg's or community events in open or private groups, it's often hard to get a parking spot, because there are often only 1 or two available.
It would make sense to have a queueing system in place, that assigns you a position based on when you requested docking permissions relative to other players (or NPC's).
If no players queue up, the time to dock is 15 minutes, as is default.
If a player requests docking after you do (ie they queue up), before you are docked, your time to dock is reduced to 150 seconds.
If a player requests docking after you have docked (and there are no open "parking spots"), an AFK-timer is activated.
The docked player is notified by ATC by means of a message on screen that there are other ships currently in Queue, and that handling their business in a swift manner is greatly appreciated.
If the player does not provide input within a given timeframe (let's say 300 seconds), they are either booted to the menu (Horizons) or they are forcefully disembarked into the concourse of the station and their ship is stored (odessey).
It would make sense to have a queueing system in place, that assigns you a position based on when you requested docking permissions relative to other players (or NPC's).
If no players queue up, the time to dock is 15 minutes, as is default.
If a player requests docking after you do (ie they queue up), before you are docked, your time to dock is reduced to 150 seconds.
If a player requests docking after you have docked (and there are no open "parking spots"), an AFK-timer is activated.
The docked player is notified by ATC by means of a message on screen that there are other ships currently in Queue, and that handling their business in a swift manner is greatly appreciated.
If the player does not provide input within a given timeframe (let's say 300 seconds), they are either booted to the menu (Horizons) or they are forcefully disembarked into the concourse of the station and their ship is stored (odessey).