Buy/sell everything

There is no point in having billions in your account if you run out of raw materials after a few battles with Targoids, you have to go back to the guardian sites to get materials. We should be able to go to a player's Fleet-Carrier for example, which would have this gameplay of reselling materials. That way we can concentrate on the gamplay that matters to us.

Some players like to farm, to trade... let's leave it to those players. It's very tiring to play a game with a gameplay that doesn't suit us.
 
I always wanted them to have a player to player marketplace like games such as Test Drive Unlimited did. That way farmers could put mats up for sale, guys who liked engineering could build modules and sell them etc. Prices are just whatever the player selling wants, and it could be game wide or just "for sale" in that one system, etc. FD doesn't like the idea.
 
We need to be able to trade horizons materials, odyssey materials, with a stock of at least 1000, and no more percentages, let us put up items at whatever we want, and the community can decide what these materials are worth with an organic race to the bottom. FDEV seems scared to let players interact with eachother and i dont get why.
 
They keep trying to steer the game with the materials. The whole idea of "untradable" was to FORCE you to do stuff you don't want to do, like mining, or driving around in an SRV looking for something on the wave scanner. For something touted as "forge your own way" they mean "our way". I had tons of ideas in development including jobs like:

Military pilot - you get missions and a ship assigned to you, similar to Wing Commander or Ace Combat, and that's how you increase your military rank.
Prospector - set up ground stations to mine while you're AFK, collect the ore, process it, sell it
Tuner - this was a bigger deal when engineering needed materials plus cargo and was random for upgrades, but you should still be able to sell your engineered ship and modules for whatever price you want, helping players who don't want to grind materials to just buy their FDL pre-engineered

Any engineer unlock should have several ways to achieve that goal, like how games like Deus Ex allow your to stealth, hack, or just shoot your way through a problem.
 
They keep trying to steer the game with the materials. The whole idea of "untradable" was to FORCE you to do stuff you don't want to do, like mining, or driving around in an SRV looking for something on the wave scanner. For something touted as "forge your own way" they mean "our way". I had tons of ideas in development including jobs like:

Military pilot - you get missions and a ship assigned to you, similar to Wing Commander or Ace Combat, and that's how you increase your military rank.
Prospector - set up ground stations to mine while you're AFK, collect the ore, process it, sell it
Tuner - this was a bigger deal when engineering needed materials plus cargo and was random for upgrades, but you should still be able to sell your engineered ship and modules for whatever price you want, helping players who don't want to grind materials to just buy their FDL pre-engineered

Any engineer unlock should have several ways to achieve that goal, like how games like Deus Ex allow your to stealth, hack, or just shoot your way through a problem.

Interesting all these suggestions.
 
Honestly, we need play to player trading while docked. Let me trade mats, engineered modules, ships, credits, with other players. Not only would this incentivize player interaction, but would give people something to do, that enjoy mat farming, that enjoy engineering modules. Elite is a game that could seriously bounce back if the developers gave us the opportunity for more meaningful player interaction.

The best example of this was the icebox, look at what the community was doing. Miners were there to get the LTDs, FC owners were there to bulk buy them, haulers were there to help FC owners move the sheer volume of the LTDs. In the background people were racing all around ports EVERY SINGLE TICK, so that with API tools everyone knew the best place to sell every couple of days. All of that was happening organically, and FDev didnt take a single note.

Yeah, the icebox revolved around a glitch so it had to be fixed. However the gameplay loop that the community naturally fell into during that time was incredible, but frontier never nurtured that energy and put it anywhere else.
 
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