One thing that has always driven me crazy is some of the module limitations on some ships. Some have a fairly limited number of slots, yet those slots are huge compared to what you need. Sometimes surprisingly huge even for the ship's overall size and capacity. I can also imagine some people must run into the opposite problem perhaps.
I propose a fairly simple solution: a module you can buy that splits one slot into two and alternately another that combines two into one larger one. Now, this might be a bit balancing breaking, so I propose a bit of a limitation on that. For example, maybe produce something more like a 3:2 ratio. Say if you split a class 3 slot it could produce two class 1 slots instead of two class 2s (even though the 3 is actually double the 2.) Or perhaps it wouldn't have to be even. For example, a split 3 producing one 2 and one 1. Obviously I like that better, but I'm sure something more like the 3:2 would be more likely to be considered. Either way would significantly limit what could be done with this in a way I think would still be fairly balancing. (For example, even if you used this to fit, say, a fuel scoop, it would have to be a smaller fuel scoop with significantly worse results.) Lore-wise this balancing can make sense -- some extra capacity might be lost in the process of implementing internal mounting/etc to the "container."
Alternately -- and I may have a bit of bias in this as an owner of the alliance chieftain (I love the way the ship flies and almost everything about it except that it pretty much chose to give up at least one normal module slot in favor of having those three military slots) -- I would love to see a module "adapter. Something that could allow normal modules to go into one of those military slots. Even two if it just really had to be that lossy (though obviously I think that's overkill to the point of almost cruelty.) I think a single slot adapter having a 3:2 ratio like the splitter might make the most sense. For example, the chieftain has class 4 military slots and I think it would be reasonable if you could adapt one of those class 4 slots to a single class 3 normal. Even a higher loss might be better than nothing -- eg getting a single class 2 from one of those class 4 slots.
As another alternative to the 3:2 ratio idea for balancing, perhaps they could have somewhat of a limitation of what could be mounted. For example, it might be more balance breaking if you can use it for, say a heatsink launcher (since that could directly increase battle power in some cases) but something like, say, having a smaller cargo bay combined with, say, a fuel scoop or a discovery scanner or something wouldn't be unreasonable. Maybe a ship with a really big slot to spare could split it to have a vehicle hanger and a more medium range fuel scoop rather than a larger version of either while freeing up slots for carrying stuff like a surface scanner. I don't think it should be terribly limiting of module types though, so I only suggest this as a possible method of balancing that might be better than nothing.
I think this could be a real boon to explorers and multi-purpose ship users. With either of the limitations I mentioned I think this wouldn't be terribly balance breaking and would mostly just result in letting people use their favorite ships for more of what they want to use them for rather than having to specialize as much.
I propose a fairly simple solution: a module you can buy that splits one slot into two and alternately another that combines two into one larger one. Now, this might be a bit balancing breaking, so I propose a bit of a limitation on that. For example, maybe produce something more like a 3:2 ratio. Say if you split a class 3 slot it could produce two class 1 slots instead of two class 2s (even though the 3 is actually double the 2.) Or perhaps it wouldn't have to be even. For example, a split 3 producing one 2 and one 1. Obviously I like that better, but I'm sure something more like the 3:2 would be more likely to be considered. Either way would significantly limit what could be done with this in a way I think would still be fairly balancing. (For example, even if you used this to fit, say, a fuel scoop, it would have to be a smaller fuel scoop with significantly worse results.) Lore-wise this balancing can make sense -- some extra capacity might be lost in the process of implementing internal mounting/etc to the "container."
Alternately -- and I may have a bit of bias in this as an owner of the alliance chieftain (I love the way the ship flies and almost everything about it except that it pretty much chose to give up at least one normal module slot in favor of having those three military slots) -- I would love to see a module "adapter. Something that could allow normal modules to go into one of those military slots. Even two if it just really had to be that lossy (though obviously I think that's overkill to the point of almost cruelty.) I think a single slot adapter having a 3:2 ratio like the splitter might make the most sense. For example, the chieftain has class 4 military slots and I think it would be reasonable if you could adapt one of those class 4 slots to a single class 3 normal. Even a higher loss might be better than nothing -- eg getting a single class 2 from one of those class 4 slots.
As another alternative to the 3:2 ratio idea for balancing, perhaps they could have somewhat of a limitation of what could be mounted. For example, it might be more balance breaking if you can use it for, say a heatsink launcher (since that could directly increase battle power in some cases) but something like, say, having a smaller cargo bay combined with, say, a fuel scoop or a discovery scanner or something wouldn't be unreasonable. Maybe a ship with a really big slot to spare could split it to have a vehicle hanger and a more medium range fuel scoop rather than a larger version of either while freeing up slots for carrying stuff like a surface scanner. I don't think it should be terribly limiting of module types though, so I only suggest this as a possible method of balancing that might be better than nothing.
I think this could be a real boon to explorers and multi-purpose ship users. With either of the limitations I mentioned I think this wouldn't be terribly balance breaking and would mostly just result in letting people use their favorite ships for more of what they want to use them for rather than having to specialize as much.