This is truly bizarre. How could they have not caught this during testing? My gameplay relies on trading 90% of the time so this is adding a lot more grind. Hope it's fixed relatively quickly.
Uh, I haven't played since I realised this issue had turned Elite into a grind when buying (and I haven't even got frustrated by any other problems, yet!).
....
Why don't you use your already bound controls for this whilst the mouse issue persists:
View attachment 129228
I find it just as quick. 🕹
I am pretty sure that Frontier is well aware of the load/unload cargo issue being slow and that a fill all option or type in a selected amount would greatly enhance this function.. This leads me to believe that this is by design.. for whatever reason.. they have purposely made it slow and awkward... I don't see any other reason why they have not yet fixed this by the millions of times it's already been suggested since launch..
I am pretty sure that Frontier is well aware of the load/unload cargo issue being slow and that a fill all option or type in a selected amount would greatly enhance this function.. This leads me to believe that this is by design.. for whatever reason.. they have purposely made it slow and awkward... I don't see any other reason why they have not yet fixed this by the millions of times it's already been suggested since launch..
Commodities Market
- Stopped allowing players to attempt to buy more goods from a market than it can actually supply
- Increased the acceleration when choosing the quantity of commodity when buying or selling
- The sell pop up now defaults to max amount of the chosen commodity you're carrying
- If the player is currently docked at the station that is also set as the saved comparison market, the comparison column and its header will update and use the galactic average prices to calculate the profits
- If the player doesn't have Horizons, planetary surface markets are not considered when looking for best prices in the 'also consumed by' / 'produced by' lists