Powerplay Buying Fortification Supplies?

Is there a logical reason I have to pay for “extra” fortification supplies (more then the 10-15 issued) or is it “just because.”
Seems I am doing the Superpower a solid by delivering them in the first place. Or am I missing the big picture?
 
Is there a logical reason I have to pay for “extra” fortification supplies (more then the 10-15 issued) or is it “just because.”
Seems I am doing the Superpower a solid by delivering them in the first place. Or am I missing the big picture?

I'd go with "just because..."

...but you could also think that you bribe your way up the ranks by doing those "special deliveries". Also it's the first real credit sink Elite had. It's needed.

My main-gripe with fortifications is the 30min ticks. They remind me so much on cheap browser games where you are on timers all day long.

I would love to see a fixed allocation for one week or anything that's not a "click me" and then "click me again later" game-play.
 
Is there a logical reason I have to pay for “extra” fortification supplies (more then the 10-15 issued) or is it “just because.”
Seems I am doing the Superpower a solid by delivering them in the first place. Or am I missing the big picture?

It was to prevent someone in a Type-9 or Type-10 from coming in and filling a huge cargo hold with flyers, do this for 4 or 5 trips and you're done for the week. If the other factions don't have someone with a Type 9 or 10 doing this, they're at a disadvantage so the timer is meant to keep things on an even keel, so-to-speak. And yes, it sucks for those of us who have limited amounts of time to play each week.

Good call on the one-week allocation.
That would certainly make me feel better about the whole thing.

That would be nice if it were done that way.
 
PowerPlay is (apparently) meant to be a credit and time sink. That's the only reason it takes longer to pick up 25 merits (at rating 4 or 5) than it does to pick up 792 tons from the market place. It's the only reason it takes longer to drop off 25 merits than it does to drop off 792 tons in the market place.

The amount of stuff that needs to be improved in PowerPlay is borderline ridiculous - from UI and UX to massive bugs that actively breaks the rules of PowerPlay, but since its inception it's apparently been hamstrung by internal office politics. Clearly someone in charge is personally offended by it and has been doing their utmost to keep any kind of attention from being given to it, and as time went by they became more and more effective at it.
 
What is even more ridiculous is that they allow something so dysfunctional to remain in the game.

"We really don't like this part of the game, it's really broke, but we're gonna just let you all smash your heads against the wall playing something that is basically pointless".

It is extremely rude. We might as well go to their offices and all line up so that the person responsible can stick two fingers up at us.

Would probably be less hours for that than the hours spent during a normal cycle.
 
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Just showing my solidarity, honestly.
 

Goose4291

Banned
Is there a logical reason I have to pay for “extra” fortification supplies (more then the 10-15 issued) or is it “just because.”
Seems I am doing the Superpower a solid by delivering them in the first place. Or am I missing the big picture?

i think the original concept was tied to how hard it was to make credits when Powerplay first released (compared with now), to prevent people mass fortifying quickly without incurring massive costs.
 
i think the original concept was tied to how hard it was to make credits when Powerplay first released (compared with now), to prevent people mass fortifying quickly without incurring massive costs.

I always find it funny to compare "the old days" with now. Back when PowerPlay was introduced, making that 50 million in a week was quite the draw - now that's something you're supposed to make in an hour.
 
I always find it funny to compare "the old days" with now. Back when PowerPlay was introduced, making that 50 million in a week was quite the draw - now that's something you're supposed to make in an hour.

And 10,000 merits was an incredibly difficult hill to climb in the early days. It is still tough, but not because it is difficult, simply because it lacks variety.
 
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