So here's the thing....
There's a successful market industry around "pay to hasten" games. I play a few myself. And there's a couple of principles behind them that, while unwritten, are generally the difference between the good ones and the bad ones. Two of them are:
So here's the problem for FD:
- ED ain't free to play. It's a full price game.
- ED prides itself on it's procedural content and the stories you make during your journey. Providing a way to "paying to skip" that experience has some very significant implications.
- That their point of pride is actually a failure, and the stories you generate along the way are of no consequence[1] and are ultimately meaningless to the player and can be ignored.
- That there is nothing offered by the full price game; it's a book with blank pages.
Of course, some players will go "Oh, but some people just play to fiddle with ships to optimize them"... true, but that's as valid as me saying the game should be all about spreadsheets and BGS tracking. That still is not the intent of the game, whose headline is, for Odyssey:
Paying to skip that process goes against that tagline in every possible way. You can't "Leave your mark on the galaxy" if leaving your mark means paying money and ultimately not interacting with it.
But as I said in those first principles... paying to "skip through" the game is an acknowledgement that there's nothing there. For all the players still invested in the game because (of the hope that) there is something substantial there worth experiencing (and therefore, detracts from that income stream, which is a bad business model) would be a horrific black mark against the game.
[1] This does not mean they must have an impact on the galaxy, they simply must matter to the player in their experience within the galaxy.