What do you mean by too simplistic?its just selecting how much cargo you want to load or unload, and its total nuisance from the beginning. Speeding the counter is not removing the problem, only even failing at masking it. There are many ways to implement comfortable UI, and that's not one of them. You can add some field where the player can input the desired number (for example if you wish to load half of your cargo bay with bananas and other with mines for two different missions), or add the buttons all/none; you can use all of above, including some counter like it is now. And if you thought i proposed to exchange the buy/sell +1/-1 buttons by just sell or buy all... well that would be bad idea indeed

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