bye bye trading

Your crew takes a % from your earnings, not your profits. Which means you can actually lose money trading, if your margin is not high enough.

I'm very interested in the solution to this problem.
 
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I don't trade, because the system has never been accessible without 3rd party tools. But Wow you're right. Many margins are less than 10% so hiring a 12% Expert crew member means at least -2% profit. Ouch. Needs fixed.

They could definitely peg this to net profits and not the sales price since the game already tracks this figure for many other calculations.
 
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Does this also count for missions? Might be the reason that logical failure made it into final release version. But yea, needs to be fixed as this makes no sense with the current margins.
 
your crew takes whatever percentage is in their contract from everything you earn (even when on shore leave) that is why I sacked mine.
 
I have been busy leveling my pilot, but considering this info I think I might kick him of my boat.
Current profits are low enough as they are.
 
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It certainly something to bare in mind, especially if people take on 3 expert pilots who combined would take 36% of earnings.
That is also not taking into account what happens if you rank those same pilots upto elite level. By then they may be eating into half or more of all your income.
 
If fighter pilots really take a share of whole selling price instead of profits, then it's an obvious design oversight worthy of bug-reporting.

Missions and bounty hunting doesn't concern me as whole received reward is a profit. But if trading works like that, it needs changing.
 
I was skeptical about crew % earnings from the moment I saw them. This needs sorting - especially as fighters were partly aimed at traders to provide a little breathing space to escape conflict. If they take more than a trader earns then that is seriously broken (especially as they take more and more as they gain experience)
 
Easiest solution would be to only offer the percentage where the hired pilot was actually deployed in his ship and had a part in the resulting profit.
 
Easiest solution would be to only offer the percentage where the hired pilot was actually deployed in his ship and had a part in the resulting profit.

No I think easiest is just track the right value. As Ziljan says the game is already able to track the difference between earnings and profit, it just sounds like it's been hooked to the wrong value.
 
This just has to be changed so that the crewmember's cut comes out of the trading profit instead of the raw sale value.
 
Crew should have fixed salary for each month. Once a month you need to pay x amount and crew can re negotiate their contract once a month to rise their income. Crew have so little contribution to what you do and they have almost no risk (they don't own ship current salary would be acceptable if they had their own ship). Novice crew member month salary should be 30 000 cr (1000 cr per day). That is more than enough to buy anything you need to live for a month (food, energy, electronics etc.) Food is cheap in elite and I give them home as long as they work for me.
 
Umm that does sound like a bug to me, I will not hire crew that take a percent of the sale value, as others have pointed out that's nuts! Anybody posted this is the bug forum or are FD aware?
 
So, in future:

dock, dismiss all pilots, buy/sell/repair/change modules. Do transactions for trade. Hire new pilot, assign, undock. Rinse, repeat. Hmmmm.
 
Does this also count for missions? Might be the reason that logical failure made it into final release version. But yea, needs to be fixed as this makes no sense with the current margins.

Yes

I already lost nearly 25 million to my pilots

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Can confirm that even non active crew takes a cut of your earnings. I hired a novice pilot just before doing a few passenger hauling missions, never set her active, and I already payed her 400k apparently.

screw this
 
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