bye bye trading

how about selling expensive moduls? same logic applies?

Nope, just been testing, sold fuel tank, rebought, no wages paid.

You can literally follow these steps to duplicate :

- Hire crew member
- Buy commodity
- Immediately sell commodity (make a loss)
- Check crew member's "total paid wage" stat

OP have you logged a bug for this?


edit: I think there is a second bug too?

- Hire new crew member (expert - wants 12%)
- Buy 1 commodity (cost 200)
- Sell 1 commodity (sell 186)
- Check "wages paid" says 28 credits???

Am I missing something here? Are the crew on the take?

28 credits of 186 "earnings" is 15% isn't it??

Sod it Ill log a bug.
 
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Your crew takes a % from your earnings, not your profits. Which means you can actually lose money trading, if your margin is not high enough.

I'm very interested in the solution to this problem.

Well spotted sir, have some rep, and the thought that you have just prompted me to add to the Galactic Unemployment figures until their Union sort out this debacle.

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Repped, you bug report Sir!
 
Your crew takes a % from your earnings, not your profits. Which means you can actually lose money trading, if your margin is not high enough.

I'm very interested in the solution to this problem.

Have to agree with this! I get payed strictly commission in RL myself and if there is more than one salesman involved we share a percentage of the gross profit. NOT a percentage of my net commission. I am still in the bounty hunting phase to stockpile enough cash to buy an Asp myself so haven't done any trading (yes, yes I know I can make money from trading with a hauler but it's more fun to kill NPC's for cash!) However, I don't think this is a "bug" just FD taking a different perspective on how to spoil the funds.
 
Your crew takes a % from your earnings, not your profits. Which means you can actually lose money trading, if your margin is not high enough.

I'm very interested in the solution to this problem.

No, they don't - at least as far as your credit balance is concerned (no idea if the crew earnings might display wrongly) I did the following test:

Sold commodities for 1,882,000 credits with a 217,500 cr profit. Net credit to my balance was 1,855,900 cr, 26,100 cr less than the gross profit. That works out exactly to the 12% profit share that my crew member is supposed to receive.

TL;DR: It is actually 12% off profits, not sales.
 
No, they don't - at least as far as your credit balance is concerned (no idea if the crew earnings might display wrongly) I did the following test:

Sold commodities for 1,882,000 credits with a 217,500 cr profit. Net credit to my balance was 1,855,900 cr, 26,100 cr less than the gross profit. That works out exactly to the 12% profit share that my crew member is supposed to receive.

TL;DR: It is actually 12% off profits, not sales.

Thank you for looking into this!
All is well, then.
 
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Yep, when you check the actual credits taken it is correct.

It's just the wages paid that shows on the crew member stats that's incorrect.

I will amend the bug.
 
Looking at the high wages paid to NPC pilots (bug above considered or not), I am wondering: Why are player wing members paid so little in trade shares? Should we not also get 10+% of each trade when protecting a trader?
 
Crew have so little contribution to what you do and they have almost no risk (they don't own ship current salary would be acceptable if they had their own ship)

They have enormous risk. Literally life or death risk.

You, the player pilot, has a 100%, never fail eject pod with magical/infinite range, speed, etc.

The crew has 0% chance to live and always dies with the ship. Given that 'employment condition', getting paid on gross earnings rather than net profit seems reasonable.

Instead of changing the commission earned based on gross or net, I'd just change the overall commission percent earned (e.g. reduce it from 12% to 2% or something similar). Imo the commissions paid, regardless how you earn, is far too high for crew. They are either simply employees or significant business partners. We pay them like business partners but FD treats them like peon employees (e.g. no escape pod), so pay them like one.
 
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