Hello, all. I'm hoping to ask a specific question about how crime and punishment has been working. Specifically, with all the action at Omega mining, have ATR been a deterrent, and if not, why not?
Background: I've read lots of posts about the now not-so-new crime and punishment system, but sometimes the comments haven't been terribly specific about pros and cons. My memory is that it wasn't intended to stop killers of clean ships, but it did have an intention to force them not to stay in one place too long. The fighting at Omega seemed to be in one place, and I'm just curious how that aspect of the game was playing out.
I can think of a few possibilities:
- ATR just aren't outside of the bubble,
- Player kills of typical explorer builds are so fast that no response gets there in time, or
- ATR aren't actually that difficult to defeat in the right-engineered ship.
Anyway, since I've read claims that C&P isn't doing what it set out to do, but they've often been vague on the details, I was interested in how it's been going in this particular case (or a more general discussion if you'd like).
Background: I've read lots of posts about the now not-so-new crime and punishment system, but sometimes the comments haven't been terribly specific about pros and cons. My memory is that it wasn't intended to stop killers of clean ships, but it did have an intention to force them not to stay in one place too long. The fighting at Omega seemed to be in one place, and I'm just curious how that aspect of the game was playing out.
I can think of a few possibilities:
- ATR just aren't outside of the bubble,
- Player kills of typical explorer builds are so fast that no response gets there in time, or
- ATR aren't actually that difficult to defeat in the right-engineered ship.
Anyway, since I've read claims that C&P isn't doing what it set out to do, but they've often been vague on the details, I was interested in how it's been going in this particular case (or a more general discussion if you'd like).