Hi folks.
Quick note around the direction of C&P and ATR security responses: the proposed direction is not necessarily to bring instant retribution upon criminals, but instead to make it difficult to sustain an attack for a prolonged period of time. The intention I guess effectively boils down to "make it harder for players to commit murder because they have a limited time to do so".
I'd like to put the warning out there that this is absolutely the opposite approach of what will be effective. As long as the mindset is "implement PvE measures to stop them nasty gankers", C&P will fail to achieve meaningful results.
Against a target not equipped with the ship or skills to escape, a murder can often be executed in the time it takes to be scanned, let alone for any security force to respond, drop in, call the shots and make them.
Meanwhile this will unequivocally harm what the community sees as "legitimate" PvP and crime, from piracy to bounty hunting (PvP bounty hunting being a tool many are desperate to see developed as a player contribution to consequence). You can make a kill in seconds flat; you cannot pirate a ship in that time, and nor can you kill a semi competent murderer in that time.
Please can I suggest that you view the larger picture, and instead of buckling to every cry that you put a nail in the coffin of all crime, address the fundamental balance issues that allow murder to be irreproachable. You cannot prevent murder in a game that allows for such disparity in ship builds, but you can develop meaningful consequence...yet no security response you generate will succeed in a game where players are engineered to the nines and can simply pull the plug on their connection without reproach if their engineering fails. And yes, the latter part refers to the murderers too: some more shameful players of their kind are not beyond making kills and pulling the plug themself.
Come on guys, you weren't terrified of supporting piracy/meaningful crime in your early days - and you won't achieve meaningful consequence to murder in the current environment.
Quick note around the direction of C&P and ATR security responses: the proposed direction is not necessarily to bring instant retribution upon criminals, but instead to make it difficult to sustain an attack for a prolonged period of time. The intention I guess effectively boils down to "make it harder for players to commit murder because they have a limited time to do so".
I'd like to put the warning out there that this is absolutely the opposite approach of what will be effective. As long as the mindset is "implement PvE measures to stop them nasty gankers", C&P will fail to achieve meaningful results.
Against a target not equipped with the ship or skills to escape, a murder can often be executed in the time it takes to be scanned, let alone for any security force to respond, drop in, call the shots and make them.
Meanwhile this will unequivocally harm what the community sees as "legitimate" PvP and crime, from piracy to bounty hunting (PvP bounty hunting being a tool many are desperate to see developed as a player contribution to consequence). You can make a kill in seconds flat; you cannot pirate a ship in that time, and nor can you kill a semi competent murderer in that time.
Please can I suggest that you view the larger picture, and instead of buckling to every cry that you put a nail in the coffin of all crime, address the fundamental balance issues that allow murder to be irreproachable. You cannot prevent murder in a game that allows for such disparity in ship builds, but you can develop meaningful consequence...yet no security response you generate will succeed in a game where players are engineered to the nines and can simply pull the plug on their connection without reproach if their engineering fails. And yes, the latter part refers to the murderers too: some more shameful players of their kind are not beyond making kills and pulling the plug themself.
Come on guys, you weren't terrified of supporting piracy/meaningful crime in your early days - and you won't achieve meaningful consequence to murder in the current environment.
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