C&P Problem?

I've said this elsewhere, but fines should be treated as misdemeanours, and not make you wanted unless you fail to pay them within a given time limit.

I usually try to avoid analogies because they tend to be ridiculous, but what the heck:

it's like triggering a speed camera resulting in a massive police chase with helicopters and everything, followed by arrest and prosecution, all before you've had a chance to respond and do the right thing.
 
Which, if FD handles smartly- they'll account for "repetitive" vs "initial" crimes and adjust the punishment accordingly before its release.

Hence the necessity to determine "accidental" versus "intentional", for which they've yet to compensate.

(as a side note, I'm glad there's an Interstellar Contact available 1 jump from my home system... ;))


Even more. Fines only for non-kill piracy and illegal missions so players can have a criminal career without getting hammered. Still don't know how massacre and assassination missions are going to work with the new C & P though?
 
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Even more..make non-kill illegal missions and piracy a fine so players can have a criminal career without getting hammered. Still don't know how massacre and assassination missions are going to work with the new C & P though?

This is a good point... especially in regard to how factions and security work together.

IMO, the controlling faction's security influence should act as a "Letter of Marque" style legal contract as it would in regard to profiteering- outside of the controlling faction, however, it should not.

Commit a crime per contract for the controlling faction = legal
Commit a crime per contract for a non-controlling faction = illegal

This would also add relevance to the significance of the BGS as well.
 
They could also have a failsafe where your weapons just won't hurt anyone who is not marked as hostile. If they are wanted you can fire on them. If they fire at you you can fire on them. If they belong to a hostile faction you can fire on them. And you can target them and hit a hotkey to manually override and mark them as attackable. I know, it's a bit "gamey", but would fix so many of these complex problems for EVERYONE involved. Game design doesn't HAVE to be as complex as they are making it.

This is pretty much how the smart rounds engineering effect works. FD says it's not used enough to avoid friendly fire. That may change with the new C & P system. :)
 
This is pretty much how the smart rounds engineering effect works. FD says it's not used enough to avoid friendly fire. That may change with the new C & P system. :)

Yup. But Smart Rounds is only available for multicannons I believe. It's certainly not an option on lasers.

Well, I've also stated in other threads that it's entirely possible for FD to implement friendly fire restrictions- as Sandro actually stated in one of the livestreams there's a threshold implementation for Wings in existence already. So it's not really a question of whether it's "possible", just a question of why they don't simply add it. I do have to agree it seems they're making it more complex than it really needs to be, but if they add "safety" mode to guns we'll never hear the end of "You're trying to remove the DANGEROUS from Elite: Dangerous!!!!!one1111eleven111"
 
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