C&P vs Real World Law making - an observation.

Real World (RL) C&P systems in developed countries are incredibly complicated beasts and right before our eyes we see how ill thought out rules and regulations can have a series of pretty profound set of unintended consequences. <- Not a call to debate any of this!!!!

For this reasons RL C&P systems have a Appeal Courts system.

I'm not suggesting (anything actually... so MOD's don't move my thread!) that we should have this in ED but we might want to take a moment to realise that to get to where we are today with these semi-effective RL systems there has been a lot of evolution. Sometimes measured in hundreds of years... and they still ain't perfect.

So 3.0 C&P has flaws and already we have seen change. I think we should step back and embrace the flaws, hope they will be changed and remember Rome wasn't built in a day.

If we keep the feedback constructive and clearly elucidate what we want then FD will take heed. [up]
 
I think that the design of a law and order system in a futuristic dystopian video game, where closing loopholes, providing meaningful consequences and still making the game fun to pursue criminal activities, has very little to do with RL law and order.

But I do agree with your call for taking a calm and objective approach, as long as we keep in mind the video game and not RL.
 
I mentioned that I once got a fine after destroying a Wanted ship that attacked me in the safe-zone around an Engineer's base.

Sandro's response was "Justice is blind".

I don't think FDev have any plans to introduce any kind of "appeals" system. [sad]
 

verminstar

Banned
Agree that its best to take a step back at this point...theres been enough knee jerk reactions over the past few weeks without more. Personally, Im enjoying finding the limitations but thatws because playing as a criminal is the very gameplay that does interest me. Without consequence, there was no point before, so I avoided that entire aspect entirely, but since some of the fundamentals changed, Ive been playing harder recently than Ive played in a long time...on any game.

It certainly has some serious limitations and some aspects really do need some fine tuning, but the foundations are there and thats a start. Realistically, nobody could have ever expected a perfect system on its first iteration, and Im just hanging back until the dust settles. Means I can concentrate on me game and get stuff done that needs doing and they sure as hell gave us plenty of reasons to.

Funny thing being ye wanna know about the law? Ask a career criminal...those still live in the land of the free are the real gurus though...the ones that never get caught because they know the system inside out and know how to use the system against itself. Hopefully they dont think of such things as exploits and give criminal gameplay some real thought...this one has caught my attention somewhat ^
 
For loitering (pad / slot etc) three warnings, then five escalating fines and only then start shooting
First shot is free (cf friendly fire), second shot a warning then escalating fines to bounty
Fines for trespassing (never escalate to bounty) but turrets can shoot for trespassing
Notoriety after second NPC death or first RealPlayer

o7
 
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