Calculate exclusion zone radius?

That's a good question. I don't know that anyone has worked that out before. Since the zone is proportionately larger on things like brown dwarfs and white dwarfs, I've always wondered if it was based on a combination of mass and radius, or whether it's based on radius but with a minimum size for star-type / stellar objects.

I suspect the best way to figure it out is to crash into the exclusion zone on a bunch of different bodies, and then record the distance to that object. Collect a lot of data points, and then see if there's a good mathematical solution that accurately predicts it.

Oof, that's a lot of work. ;)
 
The other thing that your spreadsheet would need to know is the radius of the actual object you're crashing into. I suspect the exclusion zone is some formula roughly like (object radius + X distance), where X depends mostly on the type of object in question - whether it's a terrestrial planet, gas giant, normal star or giant star. It would have to be additive to the object radius, otherwise you might get some weird edge objects where the exclusion zone is calculated to be inside the star or planet.

White dwarfs would seem to count as "normal" stars, which is why they've got his huge exclusion zone around them; it's using the same formula (and same thickness of exclusion zone) that it uses for full-sized stars.
 
Nah, haven't even started. Occupied with RL, honestly other games and the reason why I had asked wasn't valid any longer. I first need to find a similar thing before I'll approach this question again.
 
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