There's a hotkey that removes orbit lines in regular play, don't they stay removed if you switch to camera mode?
In the message you quoted I tried to explain why it's kind of an issue (small one of course). But I may have not been precise enough, and actually I just realised that this kind of weird default settings is mostly jumping at me when I have to play ED on console, which is the case these days, as I'm currently away from home where I have my PC ; my gf owns a PS4.
Typically, on the PS4, I'm reluctant to change the bindings as it's rather dense : many combinations of the same buttons. Most combinations I know by heart, but some functions I don't use often, regularly require me to check for almost every combination menus.
On PC, I don't mind because I have enough keys and buttons to map pretty much any feature without risking any confusion later, and I don't mind having to press a button to get around a badly thought out default setting ; hell, it even feels cool pressing buttons around to activate or deactive anything, like a boss. But on a more impaired system like the PS4, it's no longer cool, this kind of details suddenly strike as some unfinished feature.
I feel every time the interface could avoid useless clicks and taps, it should. If the usual way is to have orbit lines/analysis overlay in cockpit, and pretty much almost never in camera view, it would be nice to be that way by default.