Can a single cmdr cause a lockdown?

Jane Turner

Volunteer Moderator
Yes - it only take a short murder spree to start a lockdown if there is no concurrent bounty hunting. The impact of a single murder is the same as a drop of bounties but is a lot quicker to accumulate than bounties since there is no need to return to dock to bank them (and also each one counts separately)
 
Please remind me what's the cure for a Lockdown. I recall it might be delivering Unidentified Artefacts, but perhaps I'm mixing up states. I know I tried it once and it was dull just going out towards Thoardgoid space to try and find a planet with some on.
 
Please remind me what's the cure for a Lockdown. I recall it might be delivering Unidentified Artefacts, but perhaps I'm mixing up states. I know I tried it once and it was dull just going out towards Thoardgoid space to try and find a planet with some on.

UA bombing a station might bring it out of lockdown - something worse ends up in its place though. Really, you can either let it run its course (it lifts after some time) or help it out by helping the authorities (killing naughty ships)
 
Assuming you have RES sites and are in control of the System (or any System that has asteroid belts for easy Bounty hunting). Aside of that I'd suggest you have some Exploration data stored away you can strategically infuse into the System(s) that come under attack to revert the % decay.
 
The reference to thargoid or guardian items is all a part of whats known as ua bombing but can be done with any corrosive alien items and leads to various station services being unavailable aka partial station shutdown. And its counter is providing Meta-Alloys...

That aside, the first question regarding Lockdown for me would be, are you wanting to cause it or prevent it?
Then as for prevention or bringing it out, yes the best way is to spend a lot, mostly in handing in bounties, carto data helps too, but bounties are usually quicker and also according to all info gathered regarding lockdown is the recommended method. But the bottom line is when your security forces or other innocent npc's are being killed your security rises and your INF drops and fast, the basic counter concept is to raise the INF and keep security from changing which is done by doing things that raise INF, usually the fastest way to do this is missions and bounties and carto data.
That said, currently when handing in missions you will get notifications from the faction as to what effect it has, so here you are actually getting hints that people are causing your system grief or not. And depending on whats really going on you might get several kinds of notifications, about you are helping to prevent us from going into famine, or civil unrest, or lockdown, or outbreak, or bust...You can easily test this by handing in a donate mission, or any other type of mission. If you don't do this when you have suspicions then you will find out the hard way by waiting for the tick and then seeing the effects results...
You can also see hints of what may be going on by the mission types that are being offered, if they are asking for various food types, famine may be closing in, medicines wanted, outbreak is closing in. Things like this occur before a state becomes pending and they happen because other players are doing detrimental things in your system.

As for causing Lockdown, yes, easy enough to do, the higher the population is the harder it is to do, but killing security does it the fastest..a bit harder now as well with the new fast response units sent when such crimes are going on. They are very powerful ships that can take your shields off-line without firing a shot, so beware of that if you are planning to cause lockdown.

This thread has a very helpful chart for causes and counters...and much more..
https://siriusinc.enjin.com/home/m/35379595/viewthread/29164127-background-simulator-tldr

This thread has more very useful charts and other useful info
https://forums.frontier.co.uk/showthread.php/193064-A-Guide-to-Minor-Factions-and-the-Background-Sim

The only thing missing from both is recent changes, some are really bad, others are near irrelevant and most notably missing from any threads I have seen is info regarding Anarchy systems, Anarchy factions, Anarchy stations....for that I have created my own research and am glad I did. The only real note about it in these is that they are the opposite of non anarchy...which is only partially true.
 
Just for fun i killed a lot of security and faction ships at a system for 2-3 days. And it got into lockdown, so it would seem doable (unless of course someone else was working the system at the same time - didn't see much traffic though)
 
Just to clear the air... UA (TS) bombing has nothing to do with BGS states. UA bombing does *not* cause a Lockdown, or any state for that matter. It *does* have similar effects to Lockdown, but it is not a state. A faction can be in any state while one of it's stations has been UA bombed.

Not just this thread, but people often conflate Lockdown and UA bombing as the same thing, which is not correct.
 
Please remind me what's the cure for a Lockdown.
Bounty hunting, various missions with -Lockdown effects.

But if you really want it gone quickly and reliably, hit it with a superior state - Expansion, Retreat, War/Election. Retreat I think is the quickest of those to get started, if you have a spare system to cause it in.
 
And as with everything BGS related, the amount of effort it takes to achieve a state is also linked to the system's population. A high-population system (in the billions) would take a lot more effort to put into lockdown compared to a tiny mining colony with only a few thousand people. Higher pop systems also tend to attract more random traffic and be more likely to be involved in Powerplay, so your efforts can tend to get swamped. But theoretically, a single player can even put Sol into lockdown. Eventually.
 
Bear in mind killing sec ships will drop a rivals influence, but that drop will be shared across the other factions present giving rise to some unintended problems occasionally!
 
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