Elite is probably one of the most 'casual player' friendly games out at the moment. It's not perfect by a long ways, but it's a new game and still settling down. It is also, one of the friendlies on-line games that I have taken part in too. Oh, if you read the forums here in depth, you might get the impression that it is a hotbed of grief, with player pirates being nothing more then player killers. But the fact is, even in Open play it is actually quite a quiet game, so long as you stay away from busy systems which are 'camped' by player pirates.
Sadly in a game where you have some form of player piracy it is that subject that seems to garner the most vitriolic posts. With player pirates on one side screaming that traders are making too much money and are too hard to kill on one side, and on the other traders who want to fly anywhere, in Open mode, without anybody being able to interdict them. All that does is give a skewed impression of what the game is about.
Others will go on about the game being nothing but 'grinding', that is doing nothing but boring repetitive game actions. But again, I suspect that those who moan the most about that are the guys who want the top end and most expensive ships. The reality is, you can do most anything with lower end, cheaper ships that don't need to be 'ground' out for.
An example of this is with exploration. Yes, there are a couple of nice exploration optimized ship types, for a pretty cost. But many explorers use the relatively inexpensive T-6 hauler. It's not perfect for the job, it needs some 'fiddling about with' to get the most out of it exploration wise. But even with as close to a perfect fit for exploration, you will still get change out of six million credits, that's both ship cost and cost of specific modules needed for the job. And the best thing is, it is easy to reconfigure it between explorer mode and pure trader mode, so you can buy one for about 1.5 million, trade for a little while to get get your exploration kit for it, then head off out into the boondocks! Oh and what is more, T-6 explorers just love it.
Elite dangerous is what you make it, so jump in and join the gang and start having fun, even if it is only for an hour or three a couple of times a week
Sadly in a game where you have some form of player piracy it is that subject that seems to garner the most vitriolic posts. With player pirates on one side screaming that traders are making too much money and are too hard to kill on one side, and on the other traders who want to fly anywhere, in Open mode, without anybody being able to interdict them. All that does is give a skewed impression of what the game is about.
Others will go on about the game being nothing but 'grinding', that is doing nothing but boring repetitive game actions. But again, I suspect that those who moan the most about that are the guys who want the top end and most expensive ships. The reality is, you can do most anything with lower end, cheaper ships that don't need to be 'ground' out for.
An example of this is with exploration. Yes, there are a couple of nice exploration optimized ship types, for a pretty cost. But many explorers use the relatively inexpensive T-6 hauler. It's not perfect for the job, it needs some 'fiddling about with' to get the most out of it exploration wise. But even with as close to a perfect fit for exploration, you will still get change out of six million credits, that's both ship cost and cost of specific modules needed for the job. And the best thing is, it is easy to reconfigure it between explorer mode and pure trader mode, so you can buy one for about 1.5 million, trade for a little while to get get your exploration kit for it, then head off out into the boondocks! Oh and what is more, T-6 explorers just love it.
Elite dangerous is what you make it, so jump in and join the gang and start having fun, even if it is only for an hour or three a couple of times a week