Can I combine high-tech with military?

I have now finished building the Apollo Station and would like to go bounty hunting in the system at the rings of the planets in resource mining locations. However, I'm not sure if I have to go 100% military to generate these resource mining sites (dangerous) in my system. And I would like to go a little high tech so that my system offers better equipment in the stations
 
Hold up, doesn't military increase security, and so decrease the likelihood of things like compromised nav beacons and hazardous res sites? Or does it create them?
 
I have now finished building the Apollo Station and would like to go bounty hunting in the system at the rings of the planets in resource mining locations. However, I'm not sure if I have to go 100% military to generate these resource mining sites (dangerous) in my system. And I would like to go a little high tech so that my system offers better equipment in the stations
Having military bases around has nothing to do with generating RES sites.

They're fixed locations, and afaik don't appear/disappear with any relation to security state etc..

At least, that's the case for the rest of the populated galaxy. It would be... kinda dumb if FD had a separate set of rules for player-made colonies.

High tech and military are, functionally, just for the market economy in that regard. I would assume the main thing for outfitting/shipyard contents would be tech level.
 
Yes, but that would be absolutely shiet, how do you want to maintain a raw material extraction site in an anarchy system? Or which used to be an anarchy system
 
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Having military bases around has nothing to do with generating RES sites.

They're fixed locations, and afaik don't appear/disappear with any relation to security state etc..

At least, that's the case for the rest of the populated galaxy. It would be... kinda dumb if FD had a separate set of rules for player-made colonies.

High tech and military are, functionally, just for the market economy in that regard. I would assume the main thing for outfitting/shipyard contents would be tech level.
Don't they also impact security level?

And isn't anything impacted by security level?

The functional difference between the way systems work normally and colonies is colonies change from having zero points of interest to many. For example, my colony has a compromised nav beacon. Surely that won't stay there if I built lots of military POIs and boosted the system security value?

I agree that res sites are fixed. My guess is their "hazard level" is also likely fixed. But is the only impact of changing the security level of your system (something that is fixed indefinitely for non colonies) to the markets?

Genuine question. But one from someone who can't believe that absolutely nothing, besides commodity markets, will change in a colony that goes from zero security to high security. Or vice versa (if one opted only to add POIs that reduced security).

I'd be pretty disappointed if that were the case.
 
Don't they also impact security level?

And isn't anything impacted by security level?

The functional difference between the way systems work normally and colonies is colonies change from having zero points of interest to many. For example, my colony has a compromised nav beacon. Surely that won't stay there if I built lots of military POIs and boosted the system security value?

I agree that res sites are fixed. My guess is their "hazard level" is also likely fixed. But is the only impact of changing the security level of your system (something that is fixed indefinitely for non colonies) to the markets?

Genuine question. But one from someone who can't believe that absolutely nothing, besides commodity markets, will change in a colony that goes from zero security to high security. Or vice versa (if one opted only to add POIs that reduced security).

I'd be pretty disappointed if that were the case.
Security level presumably affects... uh... security level, as in the system security level of low, medium or high. It likely affects things like presence of black markets too... dunno about IF... these are things I've seen when security levels change/faction owners flip. Compromised nav beacons may also be affected? I don't know much about them. It also affects the shape of the security bars for factions.

But yeh, like you said, pretty sure RES are fixed.
 
Security level presumably affects... uh... security level, as in the system security level of low, medium or high. It likely affects things like presence of black markets too... dunno about IF... these are things I've seen when security levels change/faction owners flip. Compromised nav beacons may also be affected? I don't know much about them. It also affects the shape of the security bars for factions.

But yeh, like you said, pretty sure RES are fixed.
I always remember comp navs being generally hard to predict. It'll be interesting if mine changes as I increase security. That said, I kinda like having a low security system right now. Got my own personal IF, a compromised nav for bounty hunting, it's anarchy (good for settlements).

If I do end up boosting security and notice any changes, I'll post. Will be interesting.
 
The RES sites are added after you finish your first port.
If your security score is positive you get higher security levels. I built a military outpost and system is now Low Sec. There is nothing else in there atm. My first system is high security with +6 security
 
The RES sites are added after you finish your first port.
If your security score is positive you get higher security levels. I built a military outpost and system is now Low Sec. There is nothing else in there atm. My first system is high security with +6 security
Ok, I finished my first station last Sunday (Apollo) and have to wait until Thursday after the start of the week for my station to be 100% active. Because it says “Under Deployment”
 
Security level presumably affects... uh... security level, as in the system security level of low, medium or high. It likely affects things like presence of black markets too... dunno about IF... these are things I've seen when security levels change/faction owners flip. Compromised nav beacons may also be affected? I don't know much about them. It also affects the shape of the security bars for factions.

But yeh, like you said, pretty sure RES are fixed.
IF is affected by system security level. Had one at my station before I built a security installation, now it's gone
 
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