Having military bases around has nothing to do with generating RES sites.
They're fixed locations, and afaik don't appear/disappear with any relation to security state etc..
At least, that's the case for the rest of the populated galaxy. It would be... kinda dumb if FD had a separate set of rules for player-made colonies.
High tech and military are, functionally, just for the market economy in that regard. I would assume the main thing for outfitting/shipyard contents would be tech level.
Don't they also impact security level?
And isn't anything impacted by security level?
The functional difference between the way systems work normally and colonies is colonies change from having zero points of interest to many. For example, my colony has a compromised nav beacon. Surely that won't stay there if I built lots of military POIs and boosted the system security value?
I agree that res sites are fixed. My guess is their "hazard level" is also likely fixed. But is the only impact of changing the security level of your system (something that is fixed indefinitely for non colonies) to the markets?
Genuine question. But one from someone who can't believe that absolutely nothing, besides commodity markets, will change in a colony that goes from zero security to high security. Or vice versa (if one opted only to add POIs that reduced security).
I'd be pretty disappointed if that were the case.