Basically the simulated screen is set back giving a grey frame around the view.
Is there a way to eliminate this i.e. to make the screen closer/bigger?
Is there a way to eliminate this i.e. to make the screen closer/bigger?
I’ve not been able to do so using physical repositioning - the screen remains a fixed distance from my point-of-view even if I walk towards it in my Quest 2*.Basically the simulated screen is set back giving a grey frame around the view.
Is there a way to eliminate this i.e. to make the screen closer/bigger?
FTFY.it looks like it'd be a pretty easy thing to implement (I have no idea about programming tho!)
I do not see where the complexity is in implementing this
[Sarcasm]
It’s quite simple. Just sit back, literally, and think about it. If it won’t come toward me, then I will go toward it.
Move your chair way back, recenter your VR goggle, and then move the chair forward. Might take a few tries to get the distance right, and best turn off your Guardian boundary, or whatever your goggle’s equivalent is.
Or, if you have an Oculus Q2, you could just switch to desktop, grab that little monitor screen from ED and pin it. Now, you can resize it and place it at any distance to your eyes as you like.
[/Sarcasm]
Please don’t take the “solutions” seriously. It’s pure sarcasm, and tagged so accordingly.
Moreover, if you are going to the gfx option and switch to 2D…. Might as well just really switch to 2D and take advantage of your large physical monitor. Now, if you have a crappy small 2D monitor, it might not be a bad way to get a large 2D virtual monitor. Better than nothing, right?