Can I join a Faction?

Hi. I’ve had a whimsical thought process going round and round in my head that I’d like to be a member of Eurybia Blue Mafia Faction but don’t know how to or even if possible. Could someone clarify?
 

rootsrat

Volunteer Moderator
You cannot join an in-game minor faction. You cannot join a Superpower either (like Federation, Empire or Alliance), as such. You can pledge to a Power as part of Powerplay gameplay, that's the only way to actually "join" something in game.

You can support a minor faction or a superpower by your actions (in fact, every single action you do has an effect on the factions and superpowers).
 
Well, you can get allied (taking REP mission rewards) and then boost them by taking INF mission rewards. You could also create a squadron (even if it's just you) and pledge it to the faction.
 
Not in any way that would be officially confirmed by FD. But you can (actually, will) support or hinder them more or less directly by every move you do in the game. This is usually called the BGS (background simulation/story), and sort of an endgame - especially since FD never told us the rules, so we had to infer everything on our own.

For starters, you can do missions for them. As long as you don't fail them, every mission you do for them will strengthen them - they will gain influence (INF) in the system you do those missions. With some missions, you can choose to give them higher INF at the cost of a lower payout for you.
Depending on what you want to achieve, though - be careful. Once their INF level crosses paths with that of another faction in that system, those two factions will go into conflict. Depending on that faction's orientation, this can be a (civil) war or an election, which can be won or lost. Winner takes usually one base/settlement from the loser (if available).
If your faction is on top of the heap and gains enough INF, they will try to expand into a neghbouring system that isn't completely booked. If they're on the bottom of the heap and lose too much INF (and are not a faction native to that system), they can be booted out of the system.

There are other means to steer their INF up or down (down is harder to do) or to push their expansion into a desired direction (hard to do). The smaller the system's population, the easier it is to swing it around. The less other CMDRs are doing random stuff in "your" system, the easier it is to swing around. And a few systems and bases are lcoked out of this BGS game by FD.
 
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