Can I kill good? I'm the goodest at killing! (Multi-part variant of laziest-written mission)

UPDATE: solved by killing any authority ships - didn't need to be in the system specified by the mission text.

OP:
Picked up a "can you kill good?" assassination mission yesterday.
It was set in an anarchy system, which is a great place for assassination missions: I always take those without a second thought.

Went and did it, came back to hand it in, and it revealed itself to be a multi-part mission:
"You kill pretty good. Lets [sic] see how you kill more people. Impress me and you'll be paid well."
Screenshot_0075.jpg
All I have to do now to prove how more gooder I can be at killing, is to go back to the same anarchy system and take out three authority ships.

...anarchy system... authority ships... hmmm...

I wondered if the game might be nice and spawn me some authority ships because I had the mission, but no such luck. The system is "Verbigeni" and only has an outpost (so no station with system authority ships) and no RESes.

I can't be the most goodererest killer if I can't impress Captain Caveman! :-(
 
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As much as FD would love us to believe ED is past beta we are all actually paying full price and playing an early access game. That mission text sorely points this out.
 
With the grammar, punctuation and spelling errors we see in the game: It is little wonder the programming is full of bugs. It would be interesting to know who gets paid to 'proof read' these things and how much they earn, as they need replacing.
 
That is actually an old western saying. So it could be flavor text implying he/she might have an accent and talks different on purpose. Or it could be an error.
 
Another reason why having NPC portraits would be a good idea, the silly writing is definitely on purpose, and no one would doubt it if the NPC giving you that mission looked like some sort of crazy hobo.
 
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pick a smuggling or illegal salvage mission, and the game will spawn system security ships... whether they count as mission targets, i don't know.
 
I never pull ships out of SC; I always find my targets in USSs.
ahhh, that's a good point, I didn't have a look in any USSes for targets... the game might spawn some mission targets for me there...will go and check...
With the grammar, punctuation and spelling errors we see in the game: It is little wonder the programming is full of bugs. It would be interesting to know who gets paid to 'proof read' these things and how much they earn, as they need replacing.
indeed... it feels like a product that has been rushed out to meet unrealistic or immovable deadlines... there's no time for QA and fixing: just patch it up as best you can and ship it, then get to working on the bugs...

the developer is the worst person to be in a project pipeline: any delays (and there are always delays) of the people whose work feeds in to your work creates a situation where you can't start on the date the project plan states, but because the deadline is fixed it means that all the extra testing time and contingency time for bugfixing that you asked the project manager for back in the planning stage gets thrown out of the window because there's no time.

and while the people who write the content get to go home on time, the developers are the people at the end of the chain who have to pull 20-hour days to get everything done, and then get flak for all the bugs.

good developers tend to hate bugs and want to fix them straight away, but as employees they have to work on what they're told to, and the people making decisions tend to be business-minded rather than technically-minded.

a company of note who don't suffer from this problem (but instead suffer from others) is Valve: their structure, or lack of one, encourages proactive development from its staff.

I don't really know the perfect solution, but Frontier should modify their priorities to show more love to the core game issues, otherwise the only people playing season three will be the lifetime expansion pass holders: and there's no more money to be made from them...
 
Anarchy systems have system authority vessels, go hang out around the nav beacon. Think of them like the brute squad. You can also start shooting the controlling factions ships, some security should show up.
 
ahhh, that's a good point, I didn't have a look in any USSes for targets... the game might spawn some mission targets for me there...will go and check...

indeed... it feels like a product that has been rushed out to meet unrealistic or immovable deadlines... there's no time for QA and fixing: just patch it up as best you can and ship it, then get to working on the bugs...

the developer is the worst person to be in a project pipeline: any delays (and there are always delays) of the people whose work feeds in to your work creates a situation where you can't start on the date the project plan states, but because the deadline is fixed it means that all the extra testing time and contingency time for bugfixing that you asked the project manager for back in the planning stage gets thrown out of the window because there's no time.

and while the people who write the content get to go home on time, the developers are the people at the end of the chain who have to pull 20-hour days to get everything done, and then get flak for all the bugs.

good developers tend to hate bugs and want to fix them straight away, but as employees they have to work on what they're told to, and the people making decisions tend to be business-minded rather than technically-minded.

a company of note who don't suffer from this problem (but instead suffer from others) is Valve: their structure, or lack of one, encourages proactive development from its staff.

I don't really know the perfect solution, but Frontier should modify their priorities to show more love to the core game issues, otherwise the only people playing season three will be the lifetime expansion pass holders: and there's no more money to be made from them...
Sorry but bad spelling and grammar is just sloppiness or laziness. My spelling is very bad, but I try to make the effort. This is something that is put into the public domain, not just some inter-office memo.

Or I am the biggest baddest dog in the Galaxy; badder than all others around I.
 
I don't get it, the stupidity of that text is obviously intentional, it's intended to show the character of the NPC.

I'd like more text that shows the character of the NPC.

A PLAYER might equally likely say "You kill good!", some of the Archon Delaine followers spring to mind, honestly don't see an issue with an NPC talking like that.

NPC text like that is not the norm, it's just the odd case where it's different.
 
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Interesting that it generated another mission of the back of it even though it looks like it's not possible....they need to fix missions as a priority IMO

The mission text, especially that one is very annoying.

I think it could be one of two things

Deliberate attempt at humour / flippancy gone wrong

A rush job / not a huge priority to get it fixed before 1.5 and Horizons shipped

Part of me hopes its the latter because if this is deliberate and as intended then FD are making missions more vague & ambiguous.....and I can't think of a single reason why they'd do this other than they think giving you no information is in some way adding depth to missions.

I'm staying away from these missions and only do the ones where I know what the consequences are, i.e. bounties on my head.

Lets hope they get fixed soon.
 
Anarchy systems have system authority vessels, go hang out around the nav beacon. Think of them like the brute squad. You can also start shooting the controlling factions ships, some security should show up.
that was the first thing I tried - was at the nav beacon for half an hour, killed everything that showed up, but no authority ships ever did.


have just tried dropping into USSes, but no mission targets in there so far either.

now i'm going to try shooting within the station's no fire zone to see if security shows up...
--update--
...and nothing, just an angry station (stations do a LOT more damage than they did back at launch I notice)


looks like i'll have to wait for the system to become a non-anarchy before I can complete this!
the mission doesn't seem to have a timer on it, so i'll keep it in my transactions for a later date...
 
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So after this thread I got a 'can you kill good?' mission based in an anarchy system....so I took it out of curiosity (should have known better).

and got a 15k cr bounty on my head for for killing the target and his wing....in an anarchy system.....:):):)!!!

I also got the follow up mission to kill authority vessels in the same anarchy system - I declined.

This is broken on a number of levels and there has been no word from FD (AFAIK) that they are addressing the problem.

On another note on approaching an allied station I did get a message in local from an NPC and a mission delivered into my comms panel inbox "you've build quite the rep for combat....kill xyz and get paid" but again it was in the same anarchy system so I declined. Nice to see a slightly more dynamic approach to mission generation is in game....shame that the missions are still so awful.
 
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Yeah, I had the same sort of mission a while back. Annoying that you're not informed its a multi-stage mission.
 
This mission writing is a new low for.... computer gaming history.

And multi part missions? Useless. Do four missions for the reward of one.
 
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Found a solution and completed the mission!

I went to another system, and noticed that the system security ships outside the station were showing as mission targets.
Went back to the station that issued the mission, and the system security there were mission targets as well.

So I killed three system authority ships from the faction which issued the mission and job done!
I was happy to help: have been trying to increase my bounty in that system anyway.


Its resolution is similar to another mission I took yesterday: Federation rank increase to ensign in exchange for shooting three traders (from the same Fed faction who issued the mission) in the same anarchy system.


Which reminds me of another thing: bounties are way too lenient. They shouldn't have an expiry time. They also used to follow you - before I took a break just before Powerplay, if I went wanted in a Federation system then that bounty would follow me to every federation system.
Sure, it still wasn't that big a deal - system authority NPCs aren't exactly any harder to kill than any other NPC - but it was something to bear in mind if you wanted to go to a system with a lot of players around.
But since I've returned I've noticed that a bounty is only effective in the current system, which feels a bit strange when you jump to the Federation system next door and they're all cool with you.

Right now, all being wanted really is, is a mechanism to show other players that you're up for a fight.
 
Picked up a "can you kill good?" assassination mission yesterday.
It was set in an anarchy system, which is a great place for assassination missions: I always take those without a second thought.

Went and did it, came back to hand it in, and it revealed itself to be a multi-part mission:
"You kill pretty good. Lets [sic] see how you kill more people. Impress me and you'll be paid well."

All I have to do now to prove how more gooder I can be at killing, is to go back to the same anarchy system and take out three authority ships.

...anarchy system... authority ships... hmmm...

I wondered if the game might be nice and spawn me some authority ships because I had the mission, but no such luck. The system is "Verbigeni" and only has an outpost (so no station with system authority ships) and no RESes.

I can't be the most goodererest killer if I can't impress Captain Caveman! :-(


Orc missions.... never trust Orcs :D
 
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